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Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
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@ -9,6 +9,7 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VideoCommon.h"
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class AbstractTexture;
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@ -23,7 +24,7 @@ public:
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void PrintText(const std::string& text, int x, int y, u32 color);
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// Image to show, will be swapped immediately
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void ShowImage(AbstractTexture* image, float aspect);
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void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
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int PeekMessages();
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