Video Backends: Remove the right of the xfb region for games where the

VI stride does not match the VI width
This commit is contained in:
iwubcode
2017-09-29 00:31:08 -05:00
parent a129a53e56
commit 4964fc87ae
10 changed files with 31 additions and 27 deletions

View File

@ -9,6 +9,7 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h"
class AbstractTexture;
@ -23,7 +24,7 @@ public:
void PrintText(const std::string& text, int x, int y, u32 color);
// Image to show, will be swapped immediately
void ShowImage(AbstractTexture* image, float aspect);
void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
int PeekMessages();