Video Backends: Remove the right of the xfb region for games where the

VI stride does not match the VI width
This commit is contained in:
iwubcode
2017-09-29 00:31:08 -05:00
parent a129a53e56
commit 4964fc87ae
10 changed files with 31 additions and 27 deletions

View File

@ -86,7 +86,7 @@ private:
void DestroyShaders();
// Draw the frame, as well as the OSD to the swap chain.
void DrawScreen(VKTexture* xfb_texture);
void DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region);
// Copies/scales an image to the currently-bound framebuffer.
void BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_rect,