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Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
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@ -86,7 +86,7 @@ private:
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void DestroyShaders();
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// Draw the frame, as well as the OSD to the swap chain.
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void DrawScreen(VKTexture* xfb_texture);
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void DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region);
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// Copies/scales an image to the currently-bound framebuffer.
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void BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_rect,
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