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Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
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@ -270,7 +270,8 @@ static void BPWritten(const BPCmd& bp)
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if (g_ActiveConfig.bImmediateXFB)
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{
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// below div two to convert from bytes to pixels - it expects width, not stride
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g_renderer->Swap(destAddr, destStride / 2, destStride / 2, height, false, srcRect, CoreTiming::GetTicks());
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g_renderer->Swap(destAddr, destStride / 2, destStride / 2, height, srcRect,
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CoreTiming::GetTicks());
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}
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else
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{
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