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Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
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@ -651,10 +651,14 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
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m_last_xfb_texture = xfb_entry->texture.get();
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m_last_xfb_id = xfb_entry->id;
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m_last_xfb_ticks = ticks;
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m_last_xfb_horizontal_scale = horizontal_scale;
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auto xfb_rect = xfb_entry->texture->GetConfig().GetRect();
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xfb_rect.right -= EFBToScaledX(fbStride - fbWidth);
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m_last_xfb_region = xfb_rect;
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// TODO: merge more generic parts into VideoCommon
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g_renderer->SwapImpl(xfb_entry->texture.get(), rc, ticks, xfb_entry->gamma);
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g_renderer->SwapImpl(xfb_entry->texture.get(), xfb_rect, ticks, xfb_entry->gamma);
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m_fps_counter.Update();
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update_frame_count = true;
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@ -693,7 +697,7 @@ bool Renderer::IsFrameDumping()
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void Renderer::DoDumpFrame()
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{
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UpdateFrameDumpTexture(m_last_xfb_horizontal_scale);
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UpdateFrameDumpTexture();
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auto result = m_dump_texture->Map();
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if (result.has_value())
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@ -704,7 +708,7 @@ void Renderer::DoDumpFrame()
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}
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}
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void Renderer::UpdateFrameDumpTexture(float horizontal_scale)
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void Renderer::UpdateFrameDumpTexture()
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{
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int target_width, target_height;
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std::tie(target_width, target_height) = CalculateOutputDimensions(
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@ -719,9 +723,7 @@ void Renderer::UpdateFrameDumpTexture(float horizontal_scale)
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config.rendertarget = true;
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m_dump_texture = g_texture_cache->CreateTexture(config);
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}
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auto source_rect = m_last_xfb_texture->GetConfig().GetRect();
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source_rect.right /= horizontal_scale;
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m_dump_texture->CopyRectangleFromTexture(m_last_xfb_texture, source_rect,
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m_dump_texture->CopyRectangleFromTexture(m_last_xfb_texture, m_last_xfb_region,
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EFBRectangle{0, 0, target_width, target_height});
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}
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