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Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
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@ -185,7 +185,7 @@ private:
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void RunFrameDumps();
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void ShutdownFrameDumping();
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std::tuple<int, int> CalculateOutputDimensions(int width, int height);
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void UpdateFrameDumpTexture(float horizontal_scale);
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void UpdateFrameDumpTexture();
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PEControl::PixelFormat m_prev_efb_format = PEControl::INVALID_FMT;
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unsigned int m_efb_scale = 1;
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@ -214,7 +214,7 @@ private:
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AbstractTexture* m_last_xfb_texture = nullptr;
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u64 m_last_xfb_id = std::numeric_limits<u64>::max();
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u64 m_last_xfb_ticks = 0;
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float m_last_xfb_horizontal_scale = 0.0f;
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EFBRectangle m_last_xfb_region;
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std::unique_ptr<AbstractTexture> m_dump_texture;
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