mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Remove global refrences from common code.
Bug Fix: Previously vertex shaders and geometery shaders didn't track antialaising state in their UIDs, which could cause AA bugs on directx.
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@ -20,6 +20,12 @@ static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_
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template <class T>
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static void EndPrimitive(T& out, API_TYPE ApiType);
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template <class T>
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static void EmitVertex(T& out, geometry_shader_uid_data* uid_data, const char* vertex,
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API_TYPE ApiType, bool first_vertex = false);
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template <class T>
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static void EndPrimitive(T& out, geometry_shader_uid_data* uid_data, API_TYPE ApiType);
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template <class T>
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static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
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{
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@ -40,6 +46,8 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
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if (g_ActiveConfig.bWireFrame)
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vertex_out++;
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uid_data->msaa = g_ActiveConfig.iMultisamples > 1;
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uid_data->ssaa = g_ActiveConfig.iMultisamples > 1 && g_ActiveConfig.bSSAA;
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uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
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if (ApiType == API_OPENGL)
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{
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@ -77,7 +85,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
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uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
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out.Write("struct VS_OUTPUT {\n");
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GenerateVSOutputMembers<T>(out, ApiType, "");
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GenerateVSOutputMembers<T>(out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting, "");
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out.Write("};\n");
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if (ApiType == API_OPENGL)
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@ -86,11 +94,15 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
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out.Write("#define InstanceID gl_InvocationID\n");
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out.Write("in VertexData {\n");
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GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, true));
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GenerateVSOutputMembers<T>(
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out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting,
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GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, true, true));
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out.Write("} vs[%d];\n", vertex_in);
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out.Write("out VertexData {\n");
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GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, false));
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GenerateVSOutputMembers<T>(
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out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting,
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GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, false, true));
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if (g_ActiveConfig.iStereoMode > 0)
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out.Write("\tflat int layer;\n");
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@ -135,8 +147,8 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
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if (ApiType == API_OPENGL)
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{
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out.Write("\tVS_OUTPUT start, end;\n");
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AssignVSOutputMembers(out, "start", "vs[0]");
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AssignVSOutputMembers(out, "end", "vs[1]");
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AssignVSOutputMembers(out, "start", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting);
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AssignVSOutputMembers(out, "end", "vs[1]", uid_data->numTexGens, uid_data->pixel_lighting);
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}
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else
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{
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@ -166,11 +178,11 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
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if (ApiType == API_OPENGL)
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{
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out.Write("\tVS_OUTPUT center;\n");
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AssignVSOutputMembers(out, "center", "vs[0]");
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AssignVSOutputMembers(out, "center", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting);
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}
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else
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{
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out.Write("\tVS_OUTPUT center = o[0];\n");
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out.Write("\tVS_OUTPUT center = o[0];\n", uid_data->numTexGens, uid_data->pixel_lighting);
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}
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// Offset from center to upper right vertex
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@ -197,7 +209,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
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if (ApiType == API_OPENGL)
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{
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out.Write("\tVS_OUTPUT f;\n");
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AssignVSOutputMembers(out, "f", "vs[i]");
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AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting);
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}
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else
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{
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@ -239,8 +251,8 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
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}
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out.Write("\t}\n");
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EmitVertex<T>(out, "l", ApiType, true);
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EmitVertex<T>(out, "r", ApiType);
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EmitVertex<T>(out, uid_data, "l", ApiType, true);
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EmitVertex<T>(out, uid_data, "r", ApiType);
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}
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else if (primitive_type == PRIMITIVE_POINTS)
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{
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@ -268,19 +280,19 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
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}
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out.Write("\t}\n");
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EmitVertex<T>(out, "ll", ApiType, true);
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EmitVertex<T>(out, "lr", ApiType);
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EmitVertex<T>(out, "ul", ApiType);
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EmitVertex<T>(out, "ur", ApiType);
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EmitVertex<T>(out, uid_data, "ll", ApiType, true);
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EmitVertex<T>(out, uid_data, "lr", ApiType);
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EmitVertex<T>(out, uid_data, "ul", ApiType);
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EmitVertex<T>(out, uid_data, "ur", ApiType);
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}
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else
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{
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EmitVertex<T>(out, "f", ApiType, true);
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EmitVertex<T>(out, uid_data, "f", ApiType, true);
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}
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out.Write("\t}\n");
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EndPrimitive<T>(out, ApiType);
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EndPrimitive<T>(out, uid_data, ApiType);
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if (g_ActiveConfig.iStereoMode > 0 && !g_ActiveConfig.backend_info.bSupportsGSInstancing)
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out.Write("\t}\n");
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@ -291,7 +303,8 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
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}
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template <class T>
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static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex)
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static void EmitVertex(T& out, geometry_shader_uid_data* uid_data, const char* vertex,
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API_TYPE ApiType, bool first_vertex)
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{
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if (g_ActiveConfig.bWireFrame && first_vertex)
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out.Write("\tif (i == 0) first = %s;\n", vertex);
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@ -299,7 +312,7 @@ static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_
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if (ApiType == API_OPENGL)
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{
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out.Write("\tgl_Position = %s.pos;\n", vertex);
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AssignVSOutputMembers(out, "ps", vertex);
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AssignVSOutputMembers(out, "ps", vertex, uid_data->numTexGens, uid_data->pixel_lighting);
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}
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else
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{
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@ -312,10 +325,10 @@ static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_
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out.Write("\toutput.Append(ps);\n");
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}
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template <class T>
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static void EndPrimitive(T& out, API_TYPE ApiType)
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static void EndPrimitive(T& out, geometry_shader_uid_data* uid_data, API_TYPE ApiType)
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{
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if (g_ActiveConfig.bWireFrame)
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EmitVertex<T>(out, "first", ApiType);
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EmitVertex<T>(out, uid_data, "first", ApiType);
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if (ApiType == API_OPENGL)
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out.Write("\tEndPrimitive();\n");
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