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Remove global refrences from common code.
Bug Fix: Previously vertex shaders and geometery shaders didn't track antialaising state in their UIDs, which could cause AA bugs on directx.
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@ -23,6 +23,8 @@ struct geometry_shader_uid_data
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u32 pixel_lighting : 1;
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u32 primitive_type : 2;
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u32 wireframe : 1;
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u32 msaa : 1;
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u32 ssaa : 1;
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};
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#pragma pack()
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