Remove global refrences from common code.

Bug Fix: Previously vertex shaders and geometery shaders didn't track
         antialaising state in their UIDs, which could cause AA bugs
	 on directx.
This commit is contained in:
Scott Mansell
2016-01-16 22:56:49 +13:00
parent 0d996f512b
commit 4969415f38
6 changed files with 106 additions and 61 deletions

View File

@ -23,6 +23,8 @@ struct geometry_shader_uid_data
u32 pixel_lighting : 1;
u32 primitive_type : 2;
u32 wireframe : 1;
u32 msaa : 1;
u32 ssaa : 1;
};
#pragma pack()