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Remove global refrences from common code.
Bug Fix: Previously vertex shaders and geometery shaders didn't track antialaising state in their UIDs, which could cause AA bugs on directx.
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@ -37,10 +37,13 @@ struct vertex_shader_uid_data
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u32 numColorChans : 2;
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u32 dualTexTrans_enabled : 1;
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u32 pixel_lighting : 1;
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u32 pad : 1;
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u32 msaa : 1;
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u32 ssaa : 1;
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u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is
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// 8 bits wide
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u32 pad : 15;
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struct
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{
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u32 inputform : 2;
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