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Vulkan: Fix possible mismatch between EFB framebuffer and render pass
This could happen when changing MSAA settings or internal resolution at runtime.
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@ -82,7 +82,7 @@ private:
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void OnSwapChainResized();
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void BindEFBToStateTracker();
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void ResizeEFBTextures();
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void RecreateEFBFramebuffer();
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void RecompileShaders();
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bool CompileShaders();
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