Vulkan: Fix possible mismatch between EFB framebuffer and render pass

This could happen when changing MSAA settings or internal resolution at
runtime.
This commit is contained in:
Stenzek
2018-01-11 16:02:31 +10:00
parent 0525726338
commit 4997fbce44
4 changed files with 15 additions and 29 deletions

View File

@ -82,7 +82,7 @@ private:
void OnSwapChainResized();
void BindEFBToStateTracker();
void ResizeEFBTextures();
void RecreateEFBFramebuffer();
void RecompileShaders();
bool CompileShaders();