VideoCommon: Move abstract texture creation function to Renderer

This commit is contained in:
Stenzek
2017-09-30 16:25:36 +10:00
parent 5860c97144
commit 49a9c33bd7
24 changed files with 49 additions and 36 deletions

View File

@ -211,6 +211,11 @@ void Renderer::Create3DVisionTexture(int width, int height)
DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, &sys_data);
}
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
{
return std::make_unique<DXTexture>(config);
}
void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
{
D3D::DrawTextScaled(static_cast<float>(left + 1), static_cast<float>(top + 1), 20.f, 0.0f,

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@ -22,6 +22,8 @@ public:
~Renderer() override;
StateCache& GetStateCache() { return m_state_cache; }
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
void SetBlendingState(const BlendingState& state) override;
void SetScissorRect(const EFBRectangle& rc) override;
void SetRasterizationState(const RasterizationState& state) override;

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@ -33,11 +33,6 @@ static const size_t MAX_COPY_BUFFERS = 32;
static ID3D11Buffer* s_efbcopycbuf[MAX_COPY_BUFFERS] = {0};
static std::unique_ptr<PSTextureEncoder> g_encoder;
std::unique_ptr<AbstractTexture> TextureCache::CreateTexture(const TextureConfig& config)
{
return std::make_unique<DXTexture>(config);
}
void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
const EFBRectangle& src_rect, bool scale_by_half)

View File

@ -19,8 +19,6 @@ public:
~TextureCache();
private:
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH,
bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf,
const EFBRectangle& source)