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VideoCommon: Move abstract texture creation function to Renderer
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@ -22,6 +22,8 @@ public:
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~Renderer() override;
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StateCache& GetStateCache() { return m_state_cache; }
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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void SetBlendingState(const BlendingState& state) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetRasterizationState(const RasterizationState& state) override;
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