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VideoCommon: Move abstract texture creation function to Renderer
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@ -14,6 +14,8 @@ public:
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Renderer();
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~Renderer() override;
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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void RenderText(const std::string& pstr, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override { return 0; }
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
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