VideoCommon: Move abstract texture creation function to Renderer

This commit is contained in:
Stenzek
2017-09-30 16:25:36 +10:00
parent 5860c97144
commit 49a9c33bd7
24 changed files with 49 additions and 36 deletions

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@ -9,7 +9,6 @@
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/OGLTexture.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/TextureCache.h"

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@ -814,6 +814,11 @@ void Renderer::Init()
OpenGL_CreateAttributelessVAO();
}
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
{
return std::make_unique<OGLTexture>(config);
}
void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
{
u32 backbuffer_width = std::max(GLInterface->GetBackBufferWidth(), 1u);

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@ -77,6 +77,8 @@ public:
void Init();
void Shutdown();
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
void SetBlendingState(const BlendingState& state) override;
void SetScissorRect(const EFBRectangle& rc) override;
void SetRasterizationState(const RasterizationState& state) override;

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@ -33,11 +33,6 @@ namespace OGL
{
//#define TIME_TEXTURE_DECODING 1
std::unique_ptr<AbstractTexture> TextureCache::CreateTexture(const TextureConfig& config)
{
return std::make_unique<OGLTexture>(config);
}
void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
const EFBRectangle& src_rect, bool scale_by_half)

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@ -59,7 +59,6 @@ private:
bool valid = false;
};
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
TLUTFormat format) override;