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VideoCommon: Move abstract texture creation function to Renderer
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@ -32,6 +32,8 @@ public:
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static Renderer* GetInstance();
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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SwapChain* GetSwapChain() const { return m_swap_chain.get(); }
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BoundingBox* GetBoundingBox() const { return m_bounding_box.get(); }
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bool Initialize();
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