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VideoCommon: Move abstract texture creation function to Renderer
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@ -31,8 +31,6 @@ public:
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bool CompileShaders() override;
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void DeleteShaders() override;
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
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TLUTFormat format) override;
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