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UnitTests: rewrite vertex loader tests
The position attribute now has complete coverage.
This commit is contained in:
parent
486370829a
commit
49ae99ffc9
@ -1,13 +1,18 @@
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#include <limits>
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#include <memory>
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#include <tuple>
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#include <type_traits>
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#include <unordered_set>
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#include <unordered_set>
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#include "Common/Common.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/VertexLoaderBase.h"
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// Needs to be included later because it defines a TEST macro that conflicts
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// with a TEST method definition in x64Emitter.h.
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#include <gtest/gtest.h> // NOLINT
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#include <gtest/gtest.h> // NOLINT
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#include "Common/Common.h"
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#include "Common/MathUtil.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/VertexLoaderBase.h"
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TEST(VertexLoaderUID, UniqueEnough)
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TEST(VertexLoaderUID, UniqueEnough)
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{
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{
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std::unordered_set<VertexLoaderUID> uids;
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std::unordered_set<VertexLoaderUID> uids;
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@ -38,181 +43,209 @@ protected:
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void SetUp() override
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void SetUp() override
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{
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{
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memset(&input_memory[0], 0, sizeof(input_memory));
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memset(input_memory, 0, sizeof(input_memory));
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memset(&output_memory[0], 0, sizeof(input_memory));
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memset(output_memory, 0xFF, sizeof(input_memory));
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memset(&m_vtx_desc, 0, sizeof(m_vtx_desc));
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memset(&m_vtx_desc, 0, sizeof(m_vtx_desc));
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memset(&m_vtx_attr, 0, sizeof(m_vtx_attr));
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memset(&m_vtx_attr, 0, sizeof(m_vtx_attr));
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m_loader = nullptr;
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ResetPointers();
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ResetPointers();
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}
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}
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// Pushes a value to the input stream.
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void CreateAndCheckSizes(size_t input_size, size_t output_size = 3 * sizeof(float))
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{
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m_loader.reset(VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr));
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ASSERT_EQ((int)input_size, m_loader->m_VertexSize);
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ASSERT_EQ((int)output_size, m_loader->m_native_vtx_decl.stride);
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}
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template <typename T>
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template <typename T>
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void Input(T val)
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void Input(T val)
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{
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{
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// Converts *to* big endian, not from.
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// Write swapped.
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*(T*)(&input_memory[m_input_pos]) = Common::FromBigEndian(val);
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m_src.Write<T, true>(val);
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m_input_pos += sizeof(val);
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}
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}
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// Reads a value from the output stream.
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void ExpectOut(float val)
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template <typename T>
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T Output()
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{
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{
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T out = *(T*)&output_memory[m_output_pos];
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// Read unswapped.
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m_output_pos += sizeof(out);
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MathUtil::IntFloat expected(val), actual(m_dst.Read<float, false>());
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return out;
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if (!actual.f || actual.f != actual.f)
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EXPECT_EQ(expected.i, actual.i);
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else
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EXPECT_EQ(expected.f, actual.f);
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}
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}
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// Combination of EXPECT_EQ and Output.
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void RunVertices(int count, int expected_count = -1)
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template <typename T>
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void ExpectOut(T val)
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{
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{
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EXPECT_EQ(val, Output<T>());
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if (expected_count == -1)
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expected_count = count;
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ResetPointers();
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int actual_count = m_loader->RunVertices(m_src, m_dst, count, GX_DRAW_POINTS);
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EXPECT_EQ(actual_count, expected_count);
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}
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}
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void ResetPointers()
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void ResetPointers()
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{
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{
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m_input_pos = m_output_pos = 0;
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m_src = DataReader(input_memory, input_memory + sizeof(input_memory));
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src = DataReader(input_memory, input_memory + sizeof(input_memory));
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m_dst = DataReader(output_memory, output_memory + sizeof(output_memory));
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dst = DataReader(output_memory, output_memory + sizeof(output_memory));
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}
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}
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u32 m_input_pos, m_output_pos;
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DataReader m_src;
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DataReader src;
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DataReader m_dst;
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DataReader dst;
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TVtxDesc m_vtx_desc;
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TVtxDesc m_vtx_desc;
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VAT m_vtx_attr;
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VAT m_vtx_attr;
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std::unique_ptr<VertexLoaderBase> m_loader;
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};
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};
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TEST_F(VertexLoaderTest, PositionDirectFloatXYZ)
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class VertexLoaderParamTest : public VertexLoaderTest, public ::testing::WithParamInterface<std::tuple<int, int, int, int>> {};
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extern int gtest_AllCombinationsVertexLoaderParamTest_dummy_;
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INSTANTIATE_TEST_CASE_P(
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AllCombinations, VertexLoaderParamTest,
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::testing::Combine(
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::testing::Values(DIRECT, INDEX8, INDEX16),
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::testing::Values(FORMAT_UBYTE, FORMAT_BYTE, FORMAT_USHORT, FORMAT_SHORT, FORMAT_FLOAT),
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::testing::Values(0, 1), // elements
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::testing::Values(0, 1, 31) // frac
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)
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);
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TEST_P(VertexLoaderParamTest, PositionAll)
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{
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{
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m_vtx_desc.Position = 1; // Direct
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int addr, format, elements, frac;
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m_vtx_attr.g0.PosElements = 1; // XYZ
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std::tie(addr, format, elements, frac) = GetParam();
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m_vtx_attr.g0.PosFormat = 4; // Float
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this->m_vtx_desc.Position = addr;
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this->m_vtx_attr.g0.PosFormat = format;
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this->m_vtx_attr.g0.PosElements = elements;
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this->m_vtx_attr.g0.PosFrac = frac;
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this->m_vtx_attr.g0.ByteDequant = true;
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elements += 2;
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VertexLoaderBase* loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
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std::vector<float> values = {
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std::numeric_limits<float>::lowest(),
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std::numeric_limits<float>::denorm_min(),
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std::numeric_limits<float>::min(),
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std::numeric_limits<float>::max(),
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std::numeric_limits<float>::quiet_NaN(),
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std::numeric_limits<float>::infinity(),
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-0x8000, -0x80, -1, -0, 0, 1, 123, 0x7F, 0xFF, 0x7FFF, 0xFFFF, 12345678,
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};
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ASSERT_EQ(0u, values.size() % 2);
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ASSERT_EQ(0u, values.size() % 3);
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ASSERT_EQ(3 * sizeof(float), (u32)loader->m_native_vtx_decl.stride);
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int count = (int)values.size() / elements;
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ASSERT_EQ(3 * sizeof(float), (u32)loader->m_VertexSize);
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u32 elem_size = 1 << (format / 2);
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size_t input_size = elements * elem_size;
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// Write some vertices.
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if (addr & MASK_INDEXED)
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Input(0.0f); Input(0.0f); Input(0.0f);
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{
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Input(1.0f); Input(0.0f); Input(0.0f);
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input_size = addr - 1;
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Input(0.0f); Input(1.0f); Input(0.0f);
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for (int i = 0; i < count; i++)
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Input(0.0f); Input(0.0f); Input(1.0f);
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if (addr == INDEX8)
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Input<u8>(i);
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// Convert 4 points. "7" -> primitive are points.
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else
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int count = loader->RunVertices(src, dst, 4, 7);
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Input<u16>(i);
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src.Skip(4 * loader->m_VertexSize);
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cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
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dst.Skip(count * loader->m_native_vtx_decl.stride);
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g_main_cp_state.array_strides[ARRAY_POSITION] = elements * elem_size;
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delete loader;
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}
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CreateAndCheckSizes(input_size);
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ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
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for (float value : values)
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ExpectOut(1.0f); ExpectOut(0.0f); ExpectOut(0.0f);
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{
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ExpectOut(0.0f); ExpectOut(1.0f); ExpectOut(0.0f);
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switch (format)
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ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(1.0f);
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{
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case FORMAT_UBYTE: Input((u8)value); break;
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// Test that scale does nothing for floating point inputs.
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case FORMAT_BYTE: Input((s8)value); break;
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Input(1.0f); Input(2.0f); Input(4.0f);
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case FORMAT_USHORT: Input((u16)value); break;
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m_vtx_attr.g0.PosFrac = 1;
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case FORMAT_SHORT: Input((s16)value); break;
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loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
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case FORMAT_FLOAT: Input(value); break;
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count = loader->RunVertices(src, dst, 1, 7);
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}
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src.Skip(1 * loader->m_VertexSize);
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dst.Skip(count * loader->m_native_vtx_decl.stride);
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ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(4.0f);
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delete loader;
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}
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}
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TEST_F(VertexLoaderTest, PositionDirectU16XY)
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RunVertices(count);
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float scale = 1.f / (1u << (format == FORMAT_FLOAT ? 0 : frac));
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for (auto iter = values.begin(); iter != values.end();)
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{
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{
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m_vtx_desc.Position = 1; // Direct
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float f, g;
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m_vtx_attr.g0.PosElements = 0; // XY
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switch (format)
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m_vtx_attr.g0.PosFormat = 2; // U16
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{
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case FORMAT_UBYTE: f = (u8)*iter++; g = (u8)*iter++; break;
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VertexLoaderBase* loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
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case FORMAT_BYTE: f = (s8)*iter++; g = (s8)*iter++; break;
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case FORMAT_USHORT: f = (u16)*iter++; g = (u16)*iter++; break;
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ASSERT_EQ(3 * sizeof(float), (u32)loader->m_native_vtx_decl.stride);
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case FORMAT_SHORT: f = (s16)*iter++; g = (s16)*iter++; break;
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ASSERT_EQ(2 * sizeof(u16), (u32)loader->m_VertexSize);
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case FORMAT_FLOAT: f = *iter++; g = *iter++; break;
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}
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// Write some vertices.
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ExpectOut(f * scale);
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Input<u16>(0); Input<u16>(0);
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ExpectOut(g * scale);
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Input<u16>(1); Input<u16>(2);
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if (elements == 2)
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Input<u16>(256); Input<u16>(257);
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m_dst.Skip(sizeof(float));
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Input<u16>(65535); Input<u16>(65534);
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}
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Input<u16>(12345); Input<u16>(54321);
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// Convert 5 points. "7" -> primitive are points.
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int count = loader->RunVertices(src, dst, 5, 7);
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src.Skip(5 * loader->m_VertexSize);
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dst.Skip(count * loader->m_native_vtx_decl.stride);
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delete loader;
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ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
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ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(0.0f);
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ExpectOut(256.0f); ExpectOut(257.0f); ExpectOut(0.0f);
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ExpectOut(65535.0f); ExpectOut(65534.0f); ExpectOut(0.0f);
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ExpectOut(12345.0f); ExpectOut(54321.0f); ExpectOut(0.0f);
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// Test that scale works on U16 inputs.
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Input<u16>(42); Input<u16>(24);
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m_vtx_attr.g0.PosFrac = 1;
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m_vtx_attr.g0.ByteDequant = 1;
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loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
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count = loader->RunVertices(src, dst, 1, 7);
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src.Skip(1 * loader->m_VertexSize);
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dst.Skip(count * loader->m_native_vtx_decl.stride);
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ExpectOut(21.0f); ExpectOut(12.0f); ExpectOut(0.0f);
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delete loader;
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}
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}
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TEST_F(VertexLoaderTest, PositionDirectFloatXYZSpeed)
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TEST_F(VertexLoaderTest, PositionIndex16FloatXY)
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{
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{
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m_vtx_desc.Position = 1; // Direct
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m_vtx_desc.Position = INDEX16;
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m_vtx_attr.g0.PosElements = 1; // XYZ
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m_vtx_attr.g0.PosFormat = FORMAT_FLOAT;
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m_vtx_attr.g0.PosFormat = 4; // Float
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CreateAndCheckSizes(sizeof(u16));
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Input<u16>(1); Input<u16>(0);
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cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
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g_main_cp_state.array_strides[ARRAY_POSITION] = sizeof(float); // ;)
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Input(1.f); Input(2.f); Input(3.f);
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RunVertices(2);
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ExpectOut(2); ExpectOut(3); m_dst.Skip(sizeof(float));
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ExpectOut(1); ExpectOut(2); m_dst.Skip(sizeof(float));
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}
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VertexLoaderBase* loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
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class VertexLoaderSpeedTest : public VertexLoaderTest, public ::testing::WithParamInterface<std::tuple<int, int>> {};
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extern int gtest_FormatsAndElementsVertexLoaderSpeedTest_dummy_;
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ASSERT_EQ(3 * sizeof(float), (u32)loader->m_native_vtx_decl.stride);
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INSTANTIATE_TEST_CASE_P(
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ASSERT_EQ(3 * sizeof(float), (u32)loader->m_VertexSize);
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FormatsAndElements, VertexLoaderSpeedTest,
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::testing::Combine(
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::testing::Values(FORMAT_UBYTE, FORMAT_BYTE, FORMAT_USHORT, FORMAT_SHORT, FORMAT_FLOAT),
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::testing::Values(0, 1) // elements
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)
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);
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TEST_P(VertexLoaderSpeedTest, PositionDirectAll)
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{
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int format, elements;
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std::tie(format, elements) = GetParam();
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const char* map[] = { "u8", "s8", "u16", "s16", "float" };
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printf("format: %s, elements: %d\n", map[format], elements);
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m_vtx_desc.Position = DIRECT;
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m_vtx_attr.g0.PosFormat = format;
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m_vtx_attr.g0.PosElements = elements;
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elements += 2;
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size_t elem_size = 1 << (format / 2);
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CreateAndCheckSizes(elements * elem_size);
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for (int i = 0; i < 1000; ++i)
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for (int i = 0; i < 1000; ++i)
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{
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RunVertices(100000);
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ResetPointers();
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int count = loader->RunVertices(src, dst, 100000, 7);
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src.Skip(100000 * loader->m_VertexSize);
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dst.Skip(count * loader->m_native_vtx_decl.stride);
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}
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delete loader;
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}
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}
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TEST_F(VertexLoaderTest, PositionDirectU16XYSpeed)
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TEST_P(VertexLoaderSpeedTest, TexCoordSingleElement)
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{
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{
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m_vtx_desc.Position = 1; // Direct
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int format, elements;
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m_vtx_attr.g0.PosElements = 0; // XY
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std::tie(format, elements) = GetParam();
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m_vtx_attr.g0.PosFormat = 2; // U16
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const char* map[] = { "u8", "s8", "u16", "s16", "float" };
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printf("format: %s, elements: %d\n", map[format], elements);
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VertexLoaderBase* loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
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m_vtx_desc.Position = DIRECT;
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m_vtx_attr.g0.PosFormat = FORMAT_BYTE;
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ASSERT_EQ(3 * sizeof(float), (u32)loader->m_native_vtx_decl.stride);
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m_vtx_desc.Tex0Coord = DIRECT;
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ASSERT_EQ(2 * sizeof(u16), (u32)loader->m_VertexSize);
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m_vtx_attr.g0.Tex0CoordFormat = format;
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m_vtx_attr.g0.Tex0CoordElements = elements;
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elements += 1;
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size_t elem_size = 1 << (format / 2);
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CreateAndCheckSizes(2 * sizeof(s8) + elements * elem_size,
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2 * sizeof(float) + elements * sizeof(float));
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for (int i = 0; i < 1000; ++i)
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for (int i = 0; i < 1000; ++i)
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{
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RunVertices(100000);
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ResetPointers();
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int count = loader->RunVertices(src, dst, 100000, 7);
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src.Skip(100000 * loader->m_VertexSize);
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dst.Skip(count * loader->m_native_vtx_decl.stride);
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}
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delete loader;
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}
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}
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TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
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TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
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{
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{
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// Enables most attributes in floating point direct mode to test speed.
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// Enables most attributes in floating point indexed mode to test speed.
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m_vtx_desc.PosMatIdx = 1;
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m_vtx_desc.PosMatIdx = 1;
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m_vtx_desc.Tex0MatIdx = 1;
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m_vtx_desc.Tex0MatIdx = 1;
|
||||||
m_vtx_desc.Tex1MatIdx = 1;
|
m_vtx_desc.Tex1MatIdx = 1;
|
||||||
@ -222,54 +255,54 @@ TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
|
|||||||
m_vtx_desc.Tex5MatIdx = 1;
|
m_vtx_desc.Tex5MatIdx = 1;
|
||||||
m_vtx_desc.Tex6MatIdx = 1;
|
m_vtx_desc.Tex6MatIdx = 1;
|
||||||
m_vtx_desc.Tex7MatIdx = 1;
|
m_vtx_desc.Tex7MatIdx = 1;
|
||||||
m_vtx_desc.Position = 1;
|
m_vtx_desc.Position = INDEX16;
|
||||||
m_vtx_desc.Normal = 1;
|
m_vtx_desc.Normal = INDEX16;
|
||||||
m_vtx_desc.Color0 = 1;
|
m_vtx_desc.Color0 = INDEX16;
|
||||||
m_vtx_desc.Color1 = 1;
|
m_vtx_desc.Color1 = INDEX16;
|
||||||
m_vtx_desc.Tex0Coord = 1;
|
m_vtx_desc.Tex0Coord = INDEX16;
|
||||||
m_vtx_desc.Tex1Coord = 1;
|
m_vtx_desc.Tex1Coord = INDEX16;
|
||||||
m_vtx_desc.Tex2Coord = 1;
|
m_vtx_desc.Tex2Coord = INDEX16;
|
||||||
m_vtx_desc.Tex3Coord = 1;
|
m_vtx_desc.Tex3Coord = INDEX16;
|
||||||
m_vtx_desc.Tex4Coord = 1;
|
m_vtx_desc.Tex4Coord = INDEX16;
|
||||||
m_vtx_desc.Tex5Coord = 1;
|
m_vtx_desc.Tex5Coord = INDEX16;
|
||||||
m_vtx_desc.Tex6Coord = 1;
|
m_vtx_desc.Tex6Coord = INDEX16;
|
||||||
m_vtx_desc.Tex7Coord = 1;
|
m_vtx_desc.Tex7Coord = INDEX16;
|
||||||
|
|
||||||
m_vtx_attr.g0.PosElements = 1; // XYZ
|
m_vtx_attr.g0.PosElements = 1; // XYZ
|
||||||
m_vtx_attr.g0.PosFormat = 4; // Float
|
m_vtx_attr.g0.PosFormat = FORMAT_FLOAT;
|
||||||
m_vtx_attr.g0.NormalElements = 1; // NBT
|
m_vtx_attr.g0.NormalElements = 1; // NBT
|
||||||
m_vtx_attr.g0.NormalFormat = 4; // Float
|
m_vtx_attr.g0.NormalFormat = FORMAT_FLOAT;
|
||||||
m_vtx_attr.g0.Color0Elements = 1; // Has Alpha
|
m_vtx_attr.g0.Color0Elements = 1; // Has Alpha
|
||||||
m_vtx_attr.g0.Color0Comp = 5; // RGBA8888
|
m_vtx_attr.g0.Color0Comp = FORMAT_32B_8888;
|
||||||
m_vtx_attr.g0.Color1Elements = 1; // Has Alpha
|
m_vtx_attr.g0.Color1Elements = 1; // Has Alpha
|
||||||
m_vtx_attr.g0.Color1Comp = 5; // RGBA8888
|
m_vtx_attr.g0.Color1Comp = FORMAT_32B_8888;
|
||||||
m_vtx_attr.g0.Tex0CoordElements = 1; // ST
|
m_vtx_attr.g0.Tex0CoordElements = 1; // ST
|
||||||
m_vtx_attr.g0.Tex0CoordFormat = 4; // Float
|
m_vtx_attr.g0.Tex0CoordFormat = FORMAT_FLOAT;
|
||||||
m_vtx_attr.g1.Tex1CoordElements = 1; // ST
|
m_vtx_attr.g1.Tex1CoordElements = 1; // ST
|
||||||
m_vtx_attr.g1.Tex1CoordFormat = 4; // Float
|
m_vtx_attr.g1.Tex1CoordFormat = FORMAT_FLOAT;
|
||||||
m_vtx_attr.g1.Tex2CoordElements = 1; // ST
|
m_vtx_attr.g1.Tex2CoordElements = 1; // ST
|
||||||
m_vtx_attr.g1.Tex2CoordFormat = 4; // Float
|
m_vtx_attr.g1.Tex2CoordFormat = FORMAT_FLOAT;
|
||||||
m_vtx_attr.g1.Tex3CoordElements = 1; // ST
|
m_vtx_attr.g1.Tex3CoordElements = 1; // ST
|
||||||
m_vtx_attr.g1.Tex3CoordFormat = 4; // Float
|
m_vtx_attr.g1.Tex3CoordFormat = FORMAT_FLOAT;
|
||||||
m_vtx_attr.g1.Tex4CoordElements = 1; // ST
|
m_vtx_attr.g1.Tex4CoordElements = 1; // ST
|
||||||
m_vtx_attr.g1.Tex4CoordFormat = 4; // Float
|
m_vtx_attr.g1.Tex4CoordFormat = FORMAT_FLOAT;
|
||||||
m_vtx_attr.g2.Tex5CoordElements = 1; // ST
|
m_vtx_attr.g2.Tex5CoordElements = 1; // ST
|
||||||
m_vtx_attr.g2.Tex5CoordFormat = 4; // Float
|
m_vtx_attr.g2.Tex5CoordFormat = FORMAT_FLOAT;
|
||||||
m_vtx_attr.g2.Tex6CoordElements = 1; // ST
|
m_vtx_attr.g2.Tex6CoordElements = 1; // ST
|
||||||
m_vtx_attr.g2.Tex6CoordFormat = 4; // Float
|
m_vtx_attr.g2.Tex6CoordFormat = FORMAT_FLOAT;
|
||||||
m_vtx_attr.g2.Tex7CoordElements = 1; // ST
|
m_vtx_attr.g2.Tex7CoordElements = 1; // ST
|
||||||
m_vtx_attr.g2.Tex7CoordFormat = 4; // Float
|
m_vtx_attr.g2.Tex7CoordFormat = FORMAT_FLOAT;
|
||||||
|
|
||||||
VertexLoaderBase* loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
|
CreateAndCheckSizes(33, 156);
|
||||||
|
|
||||||
|
for (int i = 0; i < 16; i++)
|
||||||
|
{
|
||||||
|
cached_arraybases[i] = m_src.GetPointer();
|
||||||
|
g_main_cp_state.array_strides[i] = 129;
|
||||||
|
}
|
||||||
|
|
||||||
// This test is only done 100x in a row since it's ~20x slower using the
|
// This test is only done 100x in a row since it's ~20x slower using the
|
||||||
// current vertex loader implementation.
|
// current vertex loader implementation.
|
||||||
for (int i = 0; i < 100; ++i)
|
for (int i = 0; i < 100; ++i)
|
||||||
{
|
RunVertices(100000);
|
||||||
ResetPointers();
|
|
||||||
int count = loader->RunVertices(src, dst, 100000, 7);
|
|
||||||
src.Skip(100000 * loader->m_VertexSize);
|
|
||||||
dst.Skip(count * loader->m_native_vtx_decl.stride);
|
|
||||||
}
|
|
||||||
delete loader;
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user