OGL: Get rid of error macros

This commit is contained in:
Lioncash
2014-10-26 04:53:22 -04:00
parent f895648eb9
commit 49b94e5285
12 changed files with 18 additions and 161 deletions

View File

@ -152,8 +152,6 @@ namespace HwRasterizer
texType = GL_TEXTURE_RECTANGLE;
else
texType = GL_TEXTURE_2D;
GL_REPORT_ERRORD();
}
static float width, height;
static void LoadTexture()
@ -178,7 +176,6 @@ namespace HwRasterizer
glBindTexture(texType, cacheEntry.texture);
glTexParameteri(texType, GL_TEXTURE_MAG_FILTER, texUnit.texMode0[0].mag_filter ? GL_LINEAR : GL_NEAREST);
glTexParameteri(texType, GL_TEXTURE_MIN_FILTER, (texUnit.texMode0[0].min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
GL_REPORT_ERRORD();
}
void BeginTriangles()
@ -247,7 +244,6 @@ namespace HwRasterizer
glDisableVertexAttribArray(col_atex);
glDisableVertexAttribArray(col_apos);
}
GL_REPORT_ERRORD();
}
static void DrawTextureVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
@ -295,7 +291,6 @@ namespace HwRasterizer
glDisableVertexAttribArray(tex_atex);
glDisableVertexAttribArray(tex_apos);
}
GL_REPORT_ERRORD();
}
void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
@ -332,7 +327,6 @@ namespace HwRasterizer
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(col_apos);
}
GL_REPORT_ERRORD();
}
TexCacheEntry::TexCacheEntry()
@ -358,8 +352,6 @@ namespace HwRasterizer
glGenTextures(1, (GLuint *)&texture);
glBindTexture(texType, texture);
glTexImage2D(texType, 0, GL_RGBA, (GLsizei)image_width, (GLsizei)image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
GL_REPORT_ERRORD();
}
void TexCacheEntry::Destroy()

View File

@ -148,14 +148,12 @@ void RasterFont::printString(const char *s, double x, double y, double z)
// go to the right spot
glRasterPos3d(x, y, z);
GL_REPORT_ERRORD();
glPushAttrib (GL_LIST_BIT);
glListBase(fontOffset);
glCallLists((GLsizei)strlen(s2), GL_UNSIGNED_BYTE, (GLubyte *) s2);
GL_REPORT_ERRORD();
glPopAttrib();
GL_REPORT_ERRORD();
}
void RasterFont::printCenteredString(const char *s, double y, int screen_width, double z)

View File

@ -103,7 +103,6 @@ void SWRenderer::Prepare()
s_pfont = new RasterFont();
glEnable(GL_TEXTURE_2D);
}
GL_REPORT_ERRORD();
}
void SWRenderer::SetScreenshot(const char *_szFilename)
@ -271,7 +270,6 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
glDisableVertexAttribArray(attr_tex);
glBindTexture(GL_TEXTURE_2D, 0);
GL_REPORT_ERRORD();
}
void SWRenderer::SwapBuffer()
@ -288,6 +286,4 @@ void SWRenderer::SwapBuffer()
swstats.ResetFrame();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GL_REPORT_ERRORD();
}