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Put IOS devices in a namespace and drop WII_IPC_HLE prefix
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@ -34,13 +34,13 @@ IPC_HLE_PERIOD: For the Wii Remote this is the call schedule:
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// If the AclFrameQue is empty this will call Wiimote_Update() and make it send
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the current input status to the game. I'm not sure if this occurs approximately
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once every frame or if the frequency is not exactly tied to rendered frames
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CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
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IOS::HLE::Device::BluetoothEmu::Update()
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PluginWiimote::Wiimote_Update()
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// This is also a device updated by IOS::HLE::Update() but it doesn't
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seem to ultimately call PluginWiimote::Wiimote_Update(). However it can be called
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by the /dev/usb/oh1 device if the AclFrameQue is empty.
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CWII_IPC_HLE_WiiMote::Update()
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IOS::HLE::WiimoteDevice::Update()
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*/
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#include "Core/HW/SystemTimers.h"
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