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Put IOS devices in a namespace and drop WII_IPC_HLE prefix
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@ -861,12 +861,8 @@ void CFrame::DoStop()
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bool CFrame::TriggerSTMPowerEvent()
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{
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const auto stm = IOS::HLE::GetDeviceByName("/dev/stm/eventhook");
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if (!stm ||
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!std::static_pointer_cast<IOS::HLE::CWII_IPC_HLE_Device_stm_eventhook>(stm)
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->HasHookInstalled())
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{
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if (!stm || !std::static_pointer_cast<IOS::HLE::Device::STMEventHook>(stm)->HasHookInstalled())
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return false;
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}
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Core::DisplayMessage("Shutting down", 30000);
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// Unpause because gracefully shutting down needs the game to actually request a shutdown
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