From 49e849dc946adba835ffbef64be867eca23bfa63 Mon Sep 17 00:00:00 2001 From: death2droid Date: Sun, 6 Sep 2009 11:35:01 +0000 Subject: [PATCH] NETPLAY: Fix netplay joining only problem now is that the chat is kind of dodgy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4210 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/DolphinWX/Src/NetSockets.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/Source/Core/DolphinWX/Src/NetSockets.cpp b/Source/Core/DolphinWX/Src/NetSockets.cpp index 052fee6b23..421891f8e0 100644 --- a/Source/Core/DolphinWX/Src/NetSockets.cpp +++ b/Source/Core/DolphinWX/Src/NetSockets.cpp @@ -25,13 +25,10 @@ void NetEvent::AppendText(const wxString text) { // I have the feeling SendEvent may be a bit safer/better... -#if 1 - SendEvent(ADD_TEXT, std::string(text.mb_str())); -#else + //SendEvent(ADD_TEXT, std::string(text.mb_str())); //Problem NETPLAY wxMutexGuiEnter(); m_netptr->AppendText(text); wxMutexGuiLeave(); -#endif } void NetEvent::SendEvent(int EventType, const std::string text, int integer)