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DVDInterface: Translate Wii partition offsets for timing purposes
Until now, Dolphin has been using the wrong values for calculating DVD timing for decrypted Wii reads (which Wii games essentially always use).
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@ -37,6 +37,7 @@ public:
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virtual bool GetTitleID(u64*) const { return false; }
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virtual std::vector<u8> GetTMD() const { return {}; }
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virtual u64 PartitionOffsetToRawOffset(u64 offset) const { return offset; }
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virtual std::string GetGameID() const = 0;
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virtual std::string GetMakerID() const = 0;
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virtual u16 GetRevision() const = 0;
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