enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2010-06-09 01:37:08 +00:00
parent dacd557f57
commit 4a0c8fc0c9
200 changed files with 94029 additions and 95353 deletions

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@ -1,154 +1,154 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _WII_SAVE_CRYPTED
#define _WII_SAVE_CRYPTED
#include "AES/aes.h"
#include "StringUtil.h"
#include "Crypto/tools.h"
#include "Crypto/md5.h"
// --- this is used for encrypted Wii save files
class CWiiSaveCrypted
{
public:
CWiiSaveCrypted(const char* FileName, u64 title = 0);
~CWiiSaveCrypted();
void ReadHDR();
void ReadBKHDR();
void WriteHDR();
void WriteBKHDR();
void Extract(){;}
void ImportWiiSaveFiles();
void ExportWiiSaveFiles(); // To data.bin
void do_sig();
void make_ec_cert(u8 *cert, u8 *sig, char *signer, char *name, u8 *priv,
u32 key_id);
bool getPaths(bool _export = false);
void ScanForFiles(std::string savDir, std::vector<std::string>&FilesList, u32 *_numFiles, u32 *_sizeFiles);
private:
AES_KEY m_AES_KEY;
u8 SD_IV[0x10];
std::vector<std::string> FilesList;
FILE *fpData_bin,
*fpBanner_bin,
*fpRawSaveFile;
char pathData_bin[2048],
pathSavedir[2048],
pathBanner_bin[2048], //should always be FULL_WII_USER_DIR "title/%08x/%08x/data/"
pathRawSave[2048],
_saveGameString[5];
u8 IV[0x10],
*_encryptedData,
*_data,
md5_file[16],
md5_calc[16];
u32 _bannerSize,
_numberOfFiles,
_sizeOfFiles,
_totalSize,
_fileSize,
_roundedfileSize;
u64 _saveGameTitle;
bool b_valid,
b_tryAgain;
enum
{
BLOCK_SZ = 0x40,
HDR_SZ = 0x20,
ICON_SZ = 0x1200,
BNR_SZ = 0x60a0,
FULL_BNR_MIN = 0x72a0, // BNR_SZ + 1*ICON_SZ
FULL_BNR_MAX = 0xF0A0, // BNR_SZ + 8*ICON_SZ
HEADER_SZ = 0xF0C0, // HDR_SZ + FULL_BNR_MAX
BK_LISTED_SZ = 0x70, // Size before rounding to nearest block
BK_SZ = 0x80,
FILE_HDR_SZ = 0x80,
SIG_SZ = 0x40,
NG_CERT_SZ = 0x180,
AP_CERT_SZ = 0x180,
FULL_CERT_SZ = 0x3C0, // SIG_SZ + NG_CERT_SZ + AP_CERT_SZ + 0x80?
BK_HDR_MAGIC = 0x426B0001,
FILE_HDR_MAGIC = 0x03adf17e
};
#pragma pack(push,1)
struct Data_Bin_HDR // encrypted
{
u64 SaveGameTitle;
u32 BannerSize; // (0x72A0 or 0xF0A0, also seen 0xBAA0)
u8 Permissions;
u8 unk1; // maybe permissions is a be16
u8 Md5[0x10]; // md5 of plaintext header with md5 blanker applied
u16 unk2;
};
struct HEADER
{
Data_Bin_HDR hdr;
u8 BNR[FULL_BNR_MAX];
}_header, _encryptedHeader;
struct BK_Header // Not encrypted
{
u32 size; // 0x00000070
// u16 magic; // 'Bk'
// u16 magic2; // or version (0x0001)
u32 magic; // 0x426B0001
u32 NGid;
u32 numberOfFiles;
u32 sizeOfFiles;
u32 unk1;
u32 unk2;
u32 totalSize;
u8 unk3[64];
u64 SaveGameTitle;
u8 MACaddress[6];
u8 padding[0x12];
}bkhdr;
struct FileHDR // encrypted
{
u32 magic; //0x03adf17e
u32 size;
u8 Permissions;
u8 attrib;
u8 type; // (1=file, 2=directory)
u8 name[0x45];
u8 IV[0x10];
u8 unk[0x20];
};
#pragma pack(pop)
};
#endif
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _WII_SAVE_CRYPTED
#define _WII_SAVE_CRYPTED
#include "AES/aes.h"
#include "StringUtil.h"
#include "Crypto/tools.h"
#include "Crypto/md5.h"
// --- this is used for encrypted Wii save files
class CWiiSaveCrypted
{
public:
CWiiSaveCrypted(const char* FileName, u64 title = 0);
~CWiiSaveCrypted();
void ReadHDR();
void ReadBKHDR();
void WriteHDR();
void WriteBKHDR();
void Extract(){;}
void ImportWiiSaveFiles();
void ExportWiiSaveFiles(); // To data.bin
void do_sig();
void make_ec_cert(u8 *cert, u8 *sig, char *signer, char *name, u8 *priv,
u32 key_id);
bool getPaths(bool _export = false);
void ScanForFiles(std::string savDir, std::vector<std::string>&FilesList, u32 *_numFiles, u32 *_sizeFiles);
private:
AES_KEY m_AES_KEY;
u8 SD_IV[0x10];
std::vector<std::string> FilesList;
FILE *fpData_bin,
*fpBanner_bin,
*fpRawSaveFile;
char pathData_bin[2048],
pathSavedir[2048],
pathBanner_bin[2048], //should always be FULL_WII_USER_DIR "title/%08x/%08x/data/"
pathRawSave[2048],
_saveGameString[5];
u8 IV[0x10],
*_encryptedData,
*_data,
md5_file[16],
md5_calc[16];
u32 _bannerSize,
_numberOfFiles,
_sizeOfFiles,
_totalSize,
_fileSize,
_roundedfileSize;
u64 _saveGameTitle;
bool b_valid,
b_tryAgain;
enum
{
BLOCK_SZ = 0x40,
HDR_SZ = 0x20,
ICON_SZ = 0x1200,
BNR_SZ = 0x60a0,
FULL_BNR_MIN = 0x72a0, // BNR_SZ + 1*ICON_SZ
FULL_BNR_MAX = 0xF0A0, // BNR_SZ + 8*ICON_SZ
HEADER_SZ = 0xF0C0, // HDR_SZ + FULL_BNR_MAX
BK_LISTED_SZ = 0x70, // Size before rounding to nearest block
BK_SZ = 0x80,
FILE_HDR_SZ = 0x80,
SIG_SZ = 0x40,
NG_CERT_SZ = 0x180,
AP_CERT_SZ = 0x180,
FULL_CERT_SZ = 0x3C0, // SIG_SZ + NG_CERT_SZ + AP_CERT_SZ + 0x80?
BK_HDR_MAGIC = 0x426B0001,
FILE_HDR_MAGIC = 0x03adf17e
};
#pragma pack(push,1)
struct Data_Bin_HDR // encrypted
{
u64 SaveGameTitle;
u32 BannerSize; // (0x72A0 or 0xF0A0, also seen 0xBAA0)
u8 Permissions;
u8 unk1; // maybe permissions is a be16
u8 Md5[0x10]; // md5 of plaintext header with md5 blanker applied
u16 unk2;
};
struct HEADER
{
Data_Bin_HDR hdr;
u8 BNR[FULL_BNR_MAX];
}_header, _encryptedHeader;
struct BK_Header // Not encrypted
{
u32 size; // 0x00000070
// u16 magic; // 'Bk'
// u16 magic2; // or version (0x0001)
u32 magic; // 0x426B0001
u32 NGid;
u32 numberOfFiles;
u32 sizeOfFiles;
u32 unk1;
u32 unk2;
u32 totalSize;
u8 unk3[64];
u64 SaveGameTitle;
u8 MACaddress[6];
u8 padding[0x12];
}bkhdr;
struct FileHDR // encrypted
{
u32 magic; //0x03adf17e
u32 size;
u8 Permissions;
u8 attrib;
u8 type; // (1=file, 2=directory)
u8 name[0x45];
u8 IV[0x10];
u8 unk[0x20];
};
#pragma pack(pop)
};
#endif