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Hg:
enable newline normalization get revision number via `hg svn info` for svnrev.h ignore incremental/generated binary files (windows/VS at least) leave a comment if some files need native eol set in svnprops git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,60 +1,60 @@
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _HW_RASTERIZER_H
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#define _HW_RASTERIZER_H
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#include <map>
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#include "BPMemLoader.h"
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#include "GLUtil.h"
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struct OutputVertexData;
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namespace HwRasterizer
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{
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void Init();
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void BeginTriangles();
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void EndTriangles();
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void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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void Clear();
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struct TexCacheEntry
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{
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TexImage0 texImage0;
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TexImage1 texImage1;
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TexImage2 texImage2;
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TexImage3 texImage3;
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TexTLUT texTlut;
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GLuint texture;
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TexCacheEntry();
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void Create();
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void Destroy();
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void Update();
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};
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typedef std::map<u32, TexCacheEntry> TextureCache;
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static TextureCache textures;
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}
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#endif
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _HW_RASTERIZER_H
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#define _HW_RASTERIZER_H
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#include <map>
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#include "BPMemLoader.h"
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#include "GLUtil.h"
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struct OutputVertexData;
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namespace HwRasterizer
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{
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void Init();
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void BeginTriangles();
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void EndTriangles();
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void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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void Clear();
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struct TexCacheEntry
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{
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TexImage0 texImage0;
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TexImage1 texImage1;
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TexImage2 texImage2;
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TexImage3 texImage3;
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TexTLUT texTlut;
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GLuint texture;
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TexCacheEntry();
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void Create();
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void Destroy();
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void Update();
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};
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typedef std::map<u32, TexCacheEntry> TextureCache;
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static TextureCache textures;
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}
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#endif
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