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Fix 4.0-5689 regression (AR codes, patches)
CreateCodeTab, ARCodeAddEdit and PatchAddEdit need to be able to modify arCodes/onFrame.
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@ -20,7 +20,7 @@
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// Fired when an ActionReplay code is created.
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wxDEFINE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
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CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address, const std::vector<ActionReplay::ARCode>& _arCodes)
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CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address, std::vector<ActionReplay::ARCode>* _arCodes)
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: wxDialog(parent, wxID_ANY, _("Create AR Code"))
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, m_code_address(address)
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, arCodes(_arCodes)
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@ -92,7 +92,7 @@ void CreateCodeDialog::PressOK(wxCommandEvent& ev)
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{
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CISOProperties isoprops(SConfig::GetInstance().m_LastFilename, this);
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// add the code to the isoproperties arcode list
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arCodes.push_back(new_cheat);
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arCodes->push_back(new_cheat);
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// save the gameini
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isoprops.SaveGameConfig();
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isoprops.ActionReplayList_Load(); // loads the new arcodes
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