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https://github.com/dolphin-emu/dolphin.git
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namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1560 8ced0084-cf51-0410-be5f-012b33b47a6e
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58
Source/Core/DolphinWX/Src/ARCodeAddEdit.h
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58
Source/Core/DolphinWX/Src/ARCodeAddEdit.h
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __ARCODE_ADDEDIT_h__
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#define __ARCODE_ADDEDIT_h__
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#include <wx/wx.h>
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#include <wx/spinctrl.h>
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#include "ISOProperties.h"
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class CARCodeAddEdit : public wxDialog
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{
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public:
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CARCodeAddEdit(int _selection, wxWindow* parent,
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wxWindowID id = 1,
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const wxString& title = wxT("Edit ActionReplay Code"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE);
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virtual ~CARCodeAddEdit();
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private:
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DECLARE_EVENT_TABLE();
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wxTextCtrl *EditCheatName;
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wxSpinButton *EntrySelection;
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wxTextCtrl *EditCheatCode;
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enum {
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ID_EDITCHEAT_NAME_TEXT = 4550,
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ID_EDITCHEAT_NAME,
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ID_ENTRY_SELECT,
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ID_EDITCHEAT_CODE
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};
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void CreateGUIControls(int selection);
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void OnClose(wxCloseEvent& event);
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void ChangeEntry(wxSpinEvent& event);
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void UpdateTextCtrl(ActionReplay::ARCode arCode);
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int selection;
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};
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#endif // __PATCH_ADDEDIT_h__
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