namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1560 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-12-17 04:14:24 +00:00
parent 1e774a5db2
commit 4a5d9ded94
26 changed files with 308 additions and 171 deletions

View File

@ -0,0 +1,58 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __ARCODE_ADDEDIT_h__
#define __ARCODE_ADDEDIT_h__
#include <wx/wx.h>
#include <wx/spinctrl.h>
#include "ISOProperties.h"
class CARCodeAddEdit : public wxDialog
{
public:
CARCodeAddEdit(int _selection, wxWindow* parent,
wxWindowID id = 1,
const wxString& title = wxT("Edit ActionReplay Code"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~CARCodeAddEdit();
private:
DECLARE_EVENT_TABLE();
wxTextCtrl *EditCheatName;
wxSpinButton *EntrySelection;
wxTextCtrl *EditCheatCode;
enum {
ID_EDITCHEAT_NAME_TEXT = 4550,
ID_EDITCHEAT_NAME,
ID_ENTRY_SELECT,
ID_EDITCHEAT_CODE
};
void CreateGUIControls(int selection);
void OnClose(wxCloseEvent& event);
void ChangeEntry(wxSpinEvent& event);
void UpdateTextCtrl(ActionReplay::ARCode arCode);
int selection;
};
#endif // __PATCH_ADDEDIT_h__