namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1560 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-12-17 04:14:24 +00:00
parent 1e774a5db2
commit 4a5d9ded94
26 changed files with 308 additions and 171 deletions

View File

@ -18,6 +18,7 @@ libs = [
if wxenv['HAVE_WX']:
files += [
'AboutDolphin.cpp',
'ARCodeAddEdit.cpp',
'ConfigMain.cpp',
'Frame.cpp',
'GameListCtrl.cpp',
@ -27,10 +28,10 @@ if wxenv['HAVE_WX']:
'MemcardManager.cpp',
'MemoryCards/GCMemcard.cpp',
'PluginManager.cpp',
'PatchAddEdit.cpp',
'PatchAddEdit.cpp',
'CheatsWindow.cpp',
'stdafx.cpp',
'FrameWiimote.cpp',
'FrameWiimote.cpp',
]
CPPDEFINES = [