D3D: Support stereoscopic XFB blit to screen.

This commit is contained in:
Jules Blok
2014-12-20 18:20:49 +01:00
parent a845aeeb3d
commit 4a86234a79
6 changed files with 72 additions and 97 deletions

View File

@ -48,8 +48,6 @@ struct XFBSource : public XFBSourceBase
XFBSource(D3DTexture2D *_tex, int slices) : tex(_tex), m_slices(slices) {}
~XFBSource() { tex->Release(); }
void Draw(const MathUtil::Rectangle<int> &sourcerc,
const MathUtil::Rectangle<float> &drawrc) const override;
void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) override;
void CopyEFB(float Gamma) override;