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D3D: Support stereoscopic XFB blit to screen.
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@ -48,8 +48,6 @@ struct XFBSource : public XFBSourceBase
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XFBSource(D3DTexture2D *_tex, int slices) : tex(_tex), m_slices(slices) {}
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~XFBSource() { tex->Release(); }
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void Draw(const MathUtil::Rectangle<int> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc) const override;
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void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) override;
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void CopyEFB(float Gamma) override;
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