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D3D: Support stereoscopic XFB blit to screen.
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@ -52,6 +52,9 @@ public:
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static bool CheckForResize();
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int GetMaxTextureSize() override;
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private:
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void BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture, u32 src_width, u32 src_height, float Gamma);
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};
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}
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