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D3D: Support stereoscopic XFB blit to screen.
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@ -66,7 +66,6 @@ const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr
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m_realXFBSource->texWidth = fbWidth;
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m_realXFBSource->texHeight = fbHeight;
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// TODO: stuff only used by OGL... :/
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// OpenGL texture coordinates originate at the lower left, which is why
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// sourceRc.top = fbHeight and sourceRc.bottom = 0.
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m_realXFBSource->sourceRc.left = 0;
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