D3D: Support stereoscopic XFB blit to screen.

This commit is contained in:
Jules Blok
2014-12-20 18:20:49 +01:00
parent a845aeeb3d
commit 4a86234a79
6 changed files with 72 additions and 97 deletions

View File

@ -13,9 +13,6 @@ struct XFBSourceBase
{
virtual ~XFBSourceBase() {}
virtual void Draw(const MathUtil::Rectangle<int> &sourcerc,
const MathUtil::Rectangle<float> &drawrc) const {};
virtual void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) = 0;
virtual void CopyEFB(float Gamma) = 0;
@ -27,7 +24,6 @@ struct XFBSourceBase
unsigned int texWidth;
unsigned int texHeight;
// TODO: only used by OGL
TargetRectangle sourceRc;
};