Vulkan: Fix resource leaks present at shutdown and mode changes

Infrequent, but still happened.
This commit is contained in:
Stenzek
2016-10-01 22:22:14 +10:00
parent 1286c309e3
commit 4a8766cec4
4 changed files with 51 additions and 14 deletions

View File

@ -46,6 +46,7 @@ FramebufferManager::~FramebufferManager()
DestroyReadbackRenderPasses();
DestroyPokeVertexBuffer();
DestroyPokeShaders();
}
bool FramebufferManager::Initialize()
@ -207,6 +208,12 @@ void FramebufferManager::DestroyEFBRenderPass()
m_efb_load_render_pass = VK_NULL_HANDLE;
}
if (m_efb_clear_render_pass != VK_NULL_HANDLE)
{
vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_efb_clear_render_pass, nullptr);
m_efb_clear_render_pass = VK_NULL_HANDLE;
}
if (m_depth_resolve_render_pass != VK_NULL_HANDLE)
{
vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_depth_resolve_render_pass, nullptr);
@ -352,6 +359,18 @@ void FramebufferManager::DestroyEFBFramebuffer()
m_efb_framebuffer = VK_NULL_HANDLE;
}
if (m_efb_convert_framebuffer != VK_NULL_HANDLE)
{
vkDestroyFramebuffer(g_vulkan_context->GetDevice(), m_efb_convert_framebuffer, nullptr);
m_efb_convert_framebuffer = VK_NULL_HANDLE;
}
if (m_depth_resolve_framebuffer != VK_NULL_HANDLE)
{
vkDestroyFramebuffer(g_vulkan_context->GetDevice(), m_depth_resolve_framebuffer, nullptr);
m_depth_resolve_framebuffer = VK_NULL_HANDLE;
}
m_efb_color_texture.reset();
m_efb_convert_color_texture.reset();
m_efb_depth_texture.reset();
@ -899,9 +918,15 @@ bool FramebufferManager::CreateReadbackRenderPasses()
void FramebufferManager::DestroyReadbackRenderPasses()
{
if (m_copy_color_render_pass != VK_NULL_HANDLE)
{
vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_copy_color_render_pass, nullptr);
m_copy_color_render_pass = VK_NULL_HANDLE;
}
if (m_copy_depth_render_pass != VK_NULL_HANDLE)
{
vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_copy_depth_render_pass, nullptr);
m_copy_depth_render_pass = VK_NULL_HANDLE;
}
}
bool FramebufferManager::CompileReadbackShaders()
@ -1238,6 +1263,7 @@ bool FramebufferManager::CreatePokeVertexBuffer()
void FramebufferManager::DestroyPokeVertexBuffer()
{
m_poke_vertex_stream_buffer.reset();
}
bool FramebufferManager::CompilePokeShaders()