nJoy: Preparation for fixing the digital pad and the analog triggers

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1928 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-19 05:49:25 +00:00
parent c981d64ee4
commit 4a88f31ddb
12 changed files with 364 additions and 283 deletions

View File

@ -76,10 +76,11 @@ void ConfigBox::SetControllerAll(int controller)
else
m_Joyattach[controller]->SetValue(FALSE);
// Update the deadzone and controller type controls
m_Controltype[controller]->SetSelection(joysticks[controller].controllertype);
m_Deadzone[controller]->SetSelection(joysticks[controller].deadzone);
UpdateVisibleItems(controller);
UpdateGUI(controller);
if(joysticks[controller].controllertype == CTL_TYPE_JOYSTICK)
{
@ -103,6 +104,7 @@ void ConfigBox::GetControllerAll(int controller)
long value;
joysticks[controller].ID = m_Joyname[controller]->GetSelection();
if(joyinfo[joysticks[controller].ID].NumHats > 0) joysticks[controller].controllertype = CTL_TYPE_JOYSTICK;
m_JoyShoulderL[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_L_SHOULDER] = value; tmp.clear();
m_JoyShoulderR[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_R_SHOULDER] = value; tmp.clear();
@ -140,41 +142,6 @@ void ConfigBox::GetControllerAll(int controller)
}
void ConfigBox::UpdateVisibleItems(int controller)
{
if(joysticks[controller].controllertype)
{
m_JoyDpadDown[controller]->Show(TRUE);
m_JoyDpadLeft[controller]->Show(TRUE);
m_JoyDpadRight[controller]->Show(TRUE);
m_bJoyDpadDown[controller]->Show(TRUE);
m_bJoyDpadLeft[controller]->Show(TRUE);
m_bJoyDpadRight[controller]->Show(TRUE);
m_textDpadUp[controller]->Show(TRUE);
m_textDpadDown[controller]->Show(TRUE);
m_textDpadLeft[controller]->Show(TRUE);
m_textDpadRight[controller]->Show(TRUE);
}
else
{
m_JoyDpadDown[controller]->Show(FALSE);
m_JoyDpadLeft[controller]->Show(FALSE);
m_JoyDpadRight[controller]->Show(FALSE);
m_bJoyDpadDown[controller]->Show(FALSE);
m_bJoyDpadLeft[controller]->Show(FALSE);
m_bJoyDpadRight[controller]->Show(FALSE);
m_textDpadUp[controller]->Show(FALSE);
m_textDpadDown[controller]->Show(FALSE);
m_textDpadLeft[controller]->Show(FALSE);
m_textDpadRight[controller]->Show(FALSE);
}
}
// Change controller type
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::ChangeControllertype(wxCommandEvent& event)
@ -184,7 +151,7 @@ void ConfigBox::ChangeControllertype(wxCommandEvent& event)
joysticks[2].controllertype = m_Controltype[2]->GetSelection();
joysticks[3].controllertype = m_Controltype[3]->GetSelection();
for(int i=0; i<4 ;i++) UpdateVisibleItems(i);
for(int i=0; i<4 ;i++) UpdateGUI(i);
}
@ -195,22 +162,13 @@ void ConfigBox::SetButtonText(int id, char text[128])
switch(id)
{
case IDB_SHOULDER_L:
{
m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_SHOULDER_R:
{
m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_A:
{
m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_B:
{
@ -225,16 +183,10 @@ void ConfigBox::SetButtonText(int id, char text[128])
break;
case IDB_BUTTON_Y:
{
m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_Z:
{
m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTONSTART:
{
@ -267,34 +219,19 @@ void ConfigBox::SetButtonText(int id, char text[128])
break;
case IDB_DPAD_RIGHT:
{
m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_MAIN_X:
{
m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_MAIN_Y:
{
m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_SUB_X:
{
m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_SUB_Y:
{
m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text));
}
break;
m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
default:
break;
@ -302,6 +239,26 @@ void ConfigBox::SetButtonText(int id, char text[128])
}
//////////////////////////////////////////////////////////////////////////////////////////
// Condifigure button mapping
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Avoid extreme axis values
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
bool AvoidValues(int value)
{
// Avoid detecting very small or very big (for triggers) values
if( (value > -0x1000 && value < 0x1000) // Small values
|| (value < -0x7000 || value > 0x7000)) // Big values
return true; // Avoid
else
return false; // Keep
}
// Wait for button press
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::GetButtons(wxCommandEvent& event)
@ -312,44 +269,85 @@ void ConfigBox::GetButtons(wxCommandEvent& event)
// Get the ID for the wxWidgets button that was pressed
int ID = event.GetId();
// DPAD type check
if(ID == IDB_DPAD_UP)
if(joysticks[controller].controllertype == 0)
{
GetHats(ID);
return;
}
// Collect the accepted buttons for this slot
bool Axis = (event.GetId() >= IDB_ANALOG_MAIN_X && event.GetId() <= IDB_SHOULDER_R);
bool Button = (event.GetId() >= IDB_BUTTON_A && event.GetId() <= IDB_BUTTONSTART)
|| (event.GetId() == IDB_SHOULDER_L || event.GetId() == IDB_SHOULDER_R);
bool Hat = (event.GetId() >= IDB_DPAD_UP && event.GetId() <= IDB_DPAD_RIGHT);
/* Open a new joystick. Joysticks[controller].ID is the system ID of the physicaljoystick
/* Open a new joystick. Joysticks[controller].ID is the system ID of the physical joystick
that is mapped to controller, for example 0, 1, 2, 3 for the first four joysticks */
SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID);
// Get the number of axes, hats and buttons
int buttons = SDL_JoystickNumButtons(joy);
int axes = SDL_JoystickNumAxes(joy);
int hats = SDL_JoystickNumHats(joy);
// Declare values
char format[128];
int buttons = SDL_JoystickNumButtons(joy); // Get number of buttons
int value; // Axis value
bool waiting = true;
bool succeed = false;
int pressed = 0;
int counter1 = 0; // Waiting limits
int counter2 = 30; // Iterations to wait for
// Update the text box
sprintf(format, "[%d]", counter2);
SetButtonText(ID, format);
wxWindow::Update(); // win only? doesnt seem to work in linux...
wxWindow::Update(); // Win only? doesnt seem to work in linux...
while(waiting)
{
// Go through all axes and read out their values
{
// Update the internal status
SDL_JoystickUpdate();
for(int b = 0; b < buttons; b++)
{
if(SDL_JoystickGetButton(joy, b))
// For the triggers we accept both a digital or an analog button
if(Axis)
{
for(int i = 0; i < axes; i++)
{
pressed = b;
value = SDL_JoystickGetAxis(joy, i);
if(AvoidValues(value)) continue; // Avoid values
pressed = i;
waiting = false;
succeed = true;
break;
}
break; // Stop this loop
}
}
// Check for a hat
if(Hat)
{
for(int i = 0; i < hats; i++)
{
value = SDL_JoystickGetHat(joy, i);
if(value)
{
pressed = value;
waiting = false;
succeed = true;
break;
}
}
}
// Check for a button
if(Button)
{
for(int i = 0; i < buttons; i++)
{
if(SDL_JoystickGetButton(joy, i))
{
pressed = i;
waiting = false;
succeed = true;
break;
}
}
}
// Check for keyboard action
@ -409,22 +407,92 @@ void ConfigBox::GetButtons(wxCommandEvent& event)
sprintf(format, "%d", succeed ? pressed : -1);
SetButtonText(ID, format);
// We don't need this any more
// We don't need thisgamepad handle any more
if(SDL_JoystickOpened(joysticks[controller].ID)) SDL_JoystickClose(joy);
}
// Wait for Analog
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::GetAxis(wxCommandEvent& event)
{
int ID = event.GetId();
int controller = notebookpage;
SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID);
char format[128];
int axes = SDL_JoystickNumAxes(joy); // Get number of axes
bool waiting = true;
bool succeed = false;
int pressed = 0;
Sint16 value;
int counter1 = 0;
int counter2 = 10;
sprintf(format, "[%d]", counter2);
SetButtonText(ID, format);
wxWindow::Update(); // Win only? doesnt seem to work in linux...
while(waiting)
{
// Go through all axes and read out their values
SDL_JoystickUpdate();
for(int i = 0; i < axes; i++)
{
value = SDL_JoystickGetAxis(joy, i);
if(AvoidValues(value)) continue; // Avoid values
pressed = i;
waiting = false;
succeed = true;
break; // Stop this loop
}
// Stop waiting for a button
counter1++;
if(counter1 == 100)
{
counter1 = 0;
counter2--;
sprintf(format, "[%d]", counter2);
SetButtonText(ID, format);
wxWindow::Update(); // win only? doesnt seem to work in linux...
wxYieldIfNeeded(); // Let through debugging events
if(counter2<0)
waiting = false;
}
SLEEP(10);
}
sprintf(format, "%d", succeed ? pressed : -1); // Update the status text box
SetButtonText(ID, format);
if(SDL_JoystickOpened(joysticks[controller].ID)) // Close the handle
SDL_JoystickClose(joy);
// Update the axises for the advanced settings status
GetControllerAll(controller);
}
// Wait for D-Pad
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::GetHats(int ID)
{
// Get the active controller
int controller = notebookpage;
SDL_Joystick *joy;
joy = SDL_JoystickOpen(joysticks[controller].ID);
/* Open a new joystick. Joysticks[controller].ID is the system ID of the physical joystick
that is mapped to controller, for example 0, 1, 2, 3 for the first four joysticks */
SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID);
char format[128];
int hats = SDL_JoystickNumHats(joy);
int hats = SDL_JoystickNumHats(joy); // Get the number of sticks
bool waiting = true;
bool succeed = false;
int pressed = 0;
@ -439,16 +507,6 @@ void ConfigBox::GetHats(int ID)
while(waiting)
{
SDL_JoystickUpdate();
for(int b = 0; b < hats; b++)
{
if(SDL_JoystickGetHat(joy, b))
{
pressed = b;
waiting = false;
succeed = true;
break;
}
}
counter1++;
if(counter1==100)
@ -473,69 +531,4 @@ void ConfigBox::GetHats(int ID)
SDL_JoystickClose(joy);
}
// Wait for Analog
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ConfigBox::GetAxis(wxCommandEvent& event)
{
int ID = event.GetId();
int controller = notebookpage;
SDL_Joystick *joy;
joy=SDL_JoystickOpen(joysticks[controller].ID);
char format[128];
int axes = SDL_JoystickNumAxes(joy);
bool waiting = true;
bool succeed = false;
int pressed = 0;
Sint16 value;
int counter1 = 0;
int counter2 = 10;
sprintf(format, "[%d]", counter2);
SetButtonText(ID, format);
wxWindow::Update(); // win only? doesnt seem to work in linux...
while(waiting)
{
// Go through all axes and read out their values
SDL_JoystickUpdate();
for(int b = 0; b < axes; b++)
{
value = SDL_JoystickGetAxis(joy, b);
if(value < -10000 || value > 10000) // Avoid detecting small values
{
pressed = b;
waiting = false;
succeed = true;
break;
}
}
// Stop waiting for a button
counter1++;
if(counter1 == 100)
{
counter1=0;
counter2--;
sprintf(format, "[%d]", counter2);
SetButtonText(ID, format);
wxWindow::Update(); // win only? doesnt seem to work in linux...
if(counter2<0)
waiting = false;
}
SLEEP(10);
}
sprintf(format, "%d", succeed ? pressed : -1); // Update the status text box
SetButtonText(ID, format);
if(SDL_JoystickOpened(joysticks[controller].ID)) // Close the handle
SDL_JoystickClose(joy);
// Update the axises for the advanced settings status
GetControllerAll(controller);
}
/////////////////////////////////////////////////////////// Configure button mapping