GLSL: fix transparency issues on dual source blend. fix issue 6104

This commit is contained in:
degasus
2013-03-17 00:36:13 +01:00
parent 9a404ca6d4
commit 4a929f85b6
2 changed files with 8 additions and 8 deletions

View File

@ -213,7 +213,7 @@ void BPWritten(const BPCmd& bp)
if (bp.changes & 4)
SetDitherMode();
// Set Blending Mode
if (bp.changes & 0xFE1)
if (bp.changes & 0xFF1)
SetBlendMode();
// Set Color Mask
if (bp.changes & 0x18)
@ -458,11 +458,11 @@ void BPWritten(const BPCmd& bp)
break;
case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
g_renderer->SetColorMask(); // alpha writing needs to be disabled if the new pixel format doesn't have an alpha channel
g_renderer->SetBlendMode(true);
OnPixelFormatChange();
if(bp.changes & 3)
if(bp.changes & 7) {
SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
g_renderer->SetColorMask(); // alpha writing needs to be disabled if the new pixel format doesn't have an alpha channel
}
break;
case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel