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VideoCommon: Expose SamplerState to shaders
The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
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@ -315,28 +315,28 @@ VkSampler ObjectCache::GetSampler(const SamplerState& info)
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VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT}};
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VkSamplerCreateInfo create_info = {
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VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkSamplerCreateFlags flags
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filters[static_cast<u32>(info.mag_filter.Value())], // VkFilter magFilter
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filters[static_cast<u32>(info.min_filter.Value())], // VkFilter minFilter
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mipmap_modes[static_cast<u32>(info.mipmap_filter.Value())], // VkSamplerMipmapMode mipmapMode
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address_modes[static_cast<u32>(info.wrap_u.Value())], // VkSamplerAddressMode addressModeU
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address_modes[static_cast<u32>(info.wrap_v.Value())], // VkSamplerAddressMode addressModeV
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
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info.lod_bias / 256.0f, // float mipLodBias
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VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkSamplerCreateFlags flags
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filters[u32(info.tm0.mag_filter.Value())], // VkFilter magFilter
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filters[u32(info.tm0.min_filter.Value())], // VkFilter minFilter
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mipmap_modes[u32(info.tm0.mipmap_filter.Value())], // VkSamplerMipmapMode mipmapMode
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address_modes[u32(info.tm0.wrap_u.Value())], // VkSamplerAddressMode addressModeU
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address_modes[u32(info.tm0.wrap_v.Value())], // VkSamplerAddressMode addressModeV
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
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info.tm0.lod_bias / 256.0f, // float mipLodBias
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VK_FALSE, // VkBool32 anisotropyEnable
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0.0f, // float maxAnisotropy
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VK_FALSE, // VkBool32 compareEnable
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VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
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info.min_lod / 16.0f, // float minLod
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info.max_lod / 16.0f, // float maxLod
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info.tm1.min_lod / 16.0f, // float minLod
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info.tm1.max_lod / 16.0f, // float maxLod
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VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
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VK_FALSE // VkBool32 unnormalizedCoordinates
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};
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// Can we use anisotropic filtering with this sampler?
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if (info.anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering())
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if (info.tm0.anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering())
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{
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// Cap anisotropy to device limits.
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create_info.anisotropyEnable = VK_TRUE;
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