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VideoCommon: Expose SamplerState to shaders
The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
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@ -30,6 +30,7 @@ public:
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static void SetAlphaTestChanged();
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static void SetDestAlphaChanged();
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static void SetTexDims(int texmapid, u32 width, u32 height);
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static void SetSamplerState(int texmapid, u32 tm0, u32 tm1);
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static void SetZTextureBias();
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static void SetViewportChanged();
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static void SetEfbScaleChanged(float scalex, float scaley);
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