Change software rasterizer screenshot code due to change in api just now.

This commit is contained in:
Ryan Houdek 2013-11-16 15:37:40 -06:00
parent 71d70d896f
commit 4a9c8e6f55

View File

@ -142,11 +142,7 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
if (s_bScreenshot) if (s_bScreenshot)
{ {
std::lock_guard<std::mutex> lk(s_criticalScreenshot); std::lock_guard<std::mutex> lk(s_criticalScreenshot);
u8 *data = new u8[width * 4 * height]; TextureToPng(texture, width*4, s_sScreenshotName.c_str(), width, height, false);
memcpy(data, texture, sizeof(u8) * 4 * width * height);
TextureToPng(data, width*4, s_sScreenshotName.c_str(), width, height, false);
delete[] data;
// Reset settings // Reset settings
s_sScreenshotName.clear(); s_sScreenshotName.clear();
s_bScreenshot = false; s_bScreenshot = false;