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Fix copy filter clamping when EFB VRAM copies are disabled
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@ -2751,16 +2751,23 @@ void TextureCacheBase::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams&
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u32 padding;
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};
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Uniforms encoder_params;
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const float rcp_efb_height = 1.0f / static_cast<float>(g_framebuffer_manager->GetEFBHeight());
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const u32 efb_height = g_framebuffer_manager->GetEFBHeight();
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const float rcp_efb_height = 1.0f / static_cast<float>(efb_height);
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encoder_params.position_uniform[0] = src_rect.left;
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encoder_params.position_uniform[1] = src_rect.top;
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encoder_params.position_uniform[2] = static_cast<s32>(native_width);
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encoder_params.position_uniform[3] = scale_by_half ? 2 : 1;
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encoder_params.y_scale = y_scale;
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encoder_params.gamma_rcp = 1.0f / gamma;
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encoder_params.clamp_top = clamp_top ? framebuffer_rect.top * rcp_efb_height : 0.0f;
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int bottom_coord = framebuffer_rect.bottom - 1;
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encoder_params.clamp_bottom = clamp_bottom ? bottom_coord * rcp_efb_height : 1.0f;
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// NOTE: when the clamp bits aren't set, the hardware will happily read beyond the EFB,
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// which returns random garbage from the empty bus (confirmed by hardware tests).
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//
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// In our implementation, the garbage just so happens to be the top or bottom row.
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// Statistically, that could happen.
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const u32 top_coord = clamp_top ? framebuffer_rect.top : 0;
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encoder_params.clamp_top = (static_cast<float>(top_coord) + .5f) * rcp_efb_height;
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const u32 bottom_coord = (clamp_bottom ? framebuffer_rect.bottom : efb_height) - 1;
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encoder_params.clamp_bottom = (static_cast<float>(bottom_coord) + .5f) * rcp_efb_height;
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encoder_params.filter_coefficients[0] = filter_coefficients.upper;
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encoder_params.filter_coefficients[1] = filter_coefficients.middle;
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encoder_params.filter_coefficients[2] = filter_coefficients.lower;
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