VideoCommon: Clean up brace placements

This commit is contained in:
Lioncash
2014-08-30 16:51:27 -04:00
parent bc14d6966f
commit 4af8d9d248
7 changed files with 59 additions and 31 deletions

View File

@ -188,11 +188,13 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
{
out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[posmtx], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+1], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+2], rawpos), 1);\n");
if (components & VB_HAS_NRMALL) {
if (components & VB_HAS_NRMALL)
{
out.Write("int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
out.Write("float3 N0 = " I_NORMALMATRICES"[normidx].xyz, N1 = " I_NORMALMATRICES"[normidx+1].xyz, N2 = " I_NORMALMATRICES"[normidx+2].xyz;\n");
}
}
if (components & VB_HAS_NRM0)
out.Write("float3 _norm0 = normalize(float3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0)));\n");
if (components & VB_HAS_NRM1)