OGL: Change the depth buffer type to GL_FLOAT.

This commit is contained in:
Jules Blok
2015-05-06 21:31:05 +02:00
parent c4f85a38e6
commit 4b2e04b862
3 changed files with 20 additions and 17 deletions

View File

@ -91,7 +91,7 @@ public:
int GetMaxTextureSize() override;
private:
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const void* data);
void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width, int src_height);
};