TextureCache: Add stereoscopy support for EFB to texture copies.

This commit is contained in:
Jules Blok
2014-11-29 21:31:30 +01:00
parent 3355d8086d
commit 4b3e784949
7 changed files with 67 additions and 12 deletions

View File

@ -62,6 +62,7 @@ namespace D3D
ID3D11PixelShader* PShader,
ID3D11VertexShader* VShader,
ID3D11InputLayout* layout,
ID3D11GeometryShader* GShader = nullptr,
float Gamma = 1.0f,
u32 slice = 0);
void drawShadedTexSubQuad(ID3D11ShaderResourceView* texture,
@ -70,8 +71,9 @@ namespace D3D
int SourceHeight,
const MathUtil::Rectangle<float>* rDest,
ID3D11PixelShader* PShader,
ID3D11VertexShader* Vshader,
ID3D11VertexShader* VShader,
ID3D11InputLayout* layout,
ID3D11GeometryShader* GShader = nullptr,
float Gamma = 1.0f,
u32 slice = 0);
void drawClearQuad(u32 Color, float z);