TextureCache: Add stereoscopy support for EFB to texture copies.

This commit is contained in:
Jules Blok
2014-11-29 21:31:30 +01:00
parent 3355d8086d
commit 4b3e784949
7 changed files with 67 additions and 12 deletions

View File

@ -22,6 +22,7 @@ public:
static bool InsertByteCode(const GeometryShaderUid &uid, const void* bytecode, unsigned int bytecodelen);
static ID3D11GeometryShader* GeometryShaderCache::GetClearGeometryShader();
static ID3D11GeometryShader* GeometryShaderCache::GetCopyGeometryShader();
static ID3D11GeometryShader* GetActiveShader() { return last_entry->shader; }