Remove hardcoded esc hotkey, make pause/stop hotkey actually toggle rather than just pausing, fix frame advance hotkey

This commit is contained in:
Rukai
2018-02-09 22:54:35 +11:00
parent fa91d74e2c
commit 4b5373b25b
5 changed files with 27 additions and 15 deletions

View File

@ -271,7 +271,7 @@ void MainWindow::ConnectMenuBar()
void MainWindow::ConnectHotkeys()
{
connect(m_hotkey_scheduler, &HotkeyScheduler::ExitHotkey, this, &MainWindow::close);
connect(m_hotkey_scheduler, &HotkeyScheduler::PauseHotkey, this, &MainWindow::Pause);
connect(m_hotkey_scheduler, &HotkeyScheduler::TogglePauseHotkey, this, &MainWindow::TogglePause);
connect(m_hotkey_scheduler, &HotkeyScheduler::StopHotkey, this, &MainWindow::RequestStop);
connect(m_hotkey_scheduler, &HotkeyScheduler::ScreenShotHotkey, this, &MainWindow::ScreenShot);
connect(m_hotkey_scheduler, &HotkeyScheduler::FullScreenHotkey, this, &MainWindow::FullScreen);
@ -322,7 +322,6 @@ void MainWindow::ConnectRenderWidget()
{
m_rendering_to_main = false;
m_render_widget->hide();
connect(m_render_widget, &RenderWidget::EscapePressed, this, &MainWindow::RequestStop);
connect(m_render_widget, &RenderWidget::Closed, this, &MainWindow::ForceStop);
}
@ -397,6 +396,18 @@ void MainWindow::Pause()
EnableScreenSaver(true);
}
void MainWindow::TogglePause()
{
if (Core::GetState() == Core::State::Paused)
{
Play();
}
else
{
Pause();
}
}
void MainWindow::OnStopComplete()
{
m_stop_requested = false;
@ -577,8 +588,8 @@ void MainWindow::HideRenderWidget()
}
// The following code works around a driver bug that would lead to Dolphin crashing when changing
// graphics backends (e.g. OpenGL to Vulkan). To avoid this the render widget is (safely) recreated
disconnect(m_render_widget, &RenderWidget::EscapePressed, this, &MainWindow::RequestStop);
// graphics backends (e.g. OpenGL to Vulkan). To avoid this the render widget is (safely)
// recreated
disconnect(m_render_widget, &RenderWidget::Closed, this, &MainWindow::ForceStop);
m_render_widget->hide();
@ -588,7 +599,6 @@ void MainWindow::HideRenderWidget()
m_render_widget = new RenderWidget;
m_render_widget->installEventFilter(this);
connect(m_render_widget, &RenderWidget::EscapePressed, this, &MainWindow::RequestStop);
connect(m_render_widget, &RenderWidget::Closed, this, &MainWindow::ForceStop);
}