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Add Turntable.cpp to SCons build.
Set native eol-style on recently added files. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6252 8ced0084-cf51-0410-be5f-012b33b47a6e
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _PIXELSHADERCACHE_H
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#define _PIXELSHADERCACHE_H
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#include "Common.h"
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#include "LinearDiskCache.h"
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#include "DX9_D3DBase.h"
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#include <map>
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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#include "../PixelShaderCache.h"
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namespace DX9
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{
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typedef u32 tevhash;
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tevhash GetCurrentTEV();
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class PixelShaderCache : public ::PixelShaderCacheBase
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{
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private:
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struct PSCacheEntry
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{
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LPDIRECT3DPIXELSHADER9 shader;
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bool owns_shader;
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int frameCount;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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std::string code;
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#endif
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PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
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void Destroy()
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{
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if (shader && owns_shader)
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shader->Release();
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shader = NULL;
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}
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};
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typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
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static PSCache PixelShaders;
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static const PSCacheEntry *last_entry;
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static void Clear();
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public:
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PixelShaderCache();
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~PixelShaderCache();
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void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetPSConstant4fv(unsigned int const_number, const float* f);
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void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f);
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bool SetShader(bool dstAlpha);
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static bool InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate);
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static LPDIRECT3DPIXELSHADER9 GetColorMatrixProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetClearProgram();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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static std::string GetCurrentShaderCode();
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#endif
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static LPDIRECT3DPIXELSHADER9 CompileCgShader(const char *pstrprogram);
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};
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}
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#endif // _PIXELSHADERCACHE_H
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _PIXELSHADERCACHE_H
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#define _PIXELSHADERCACHE_H
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#include "Common.h"
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#include "LinearDiskCache.h"
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#include "DX9_D3DBase.h"
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#include <map>
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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#include "../PixelShaderCache.h"
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namespace DX9
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{
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typedef u32 tevhash;
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tevhash GetCurrentTEV();
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class PixelShaderCache : public ::PixelShaderCacheBase
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{
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private:
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struct PSCacheEntry
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{
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LPDIRECT3DPIXELSHADER9 shader;
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bool owns_shader;
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int frameCount;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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std::string code;
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#endif
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PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
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void Destroy()
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{
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if (shader && owns_shader)
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shader->Release();
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shader = NULL;
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}
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};
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typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
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static PSCache PixelShaders;
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static const PSCacheEntry *last_entry;
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static void Clear();
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public:
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PixelShaderCache();
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~PixelShaderCache();
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void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetPSConstant4fv(unsigned int const_number, const float* f);
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void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f);
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bool SetShader(bool dstAlpha);
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static bool InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate);
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static LPDIRECT3DPIXELSHADER9 GetColorMatrixProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetClearProgram();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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static std::string GetCurrentShaderCode();
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#endif
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static LPDIRECT3DPIXELSHADER9 CompileCgShader(const char *pstrprogram);
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};
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}
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#endif // _PIXELSHADERCACHE_H
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