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Add Turntable.cpp to SCons build.
Set native eol-style on recently added files. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6252 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,99 +1,99 @@
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#ifndef _RENDER_H_
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#define _RENDER_H_
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#include "VideoCommon.h"
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#include "CommonTypes.h"
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#include "FramebufferManager.h"
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class RendererBase
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{
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public:
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RendererBase();
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virtual ~RendererBase() {}
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static void FramebufferSize(int w, int h);
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static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
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virtual u32 AccessEFB(EFBAccessType type, int x, int y) = 0;
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static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc);
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// virtual funcs used in Swap()
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virtual void PrepareXFBCopy(const TargetRectangle &dst_rect) = 0;
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virtual void Draw(const XFBSourceBase* xfbSource, const TargetRectangle& sourceRc,
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const MathUtil::Rectangle<float>& drawRc, const EFBRectangle& rc) = 0;
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virtual void EndFrame() = 0;
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virtual void Present() = 0;
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virtual bool CheckForResize() = 0;
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virtual void GetBackBufferSize(int* w, int* h) = 0;
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virtual void RecreateFramebufferManger() = 0;
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virtual void BeginFrame() = 0;
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// hmm
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virtual bool SetScissorRect() = 0;
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static bool SetScissorRect(EFBRectangle &rc);
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static TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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virtual void UpdateViewport() = 0;
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virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) = 0;
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virtual void ResetAPIState() = 0;
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virtual void RestoreAPIState() = 0;
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static int GetTargetWidth() { return s_target_width; }
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static int GetTargetHeight() { return s_target_height; }
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static int GetFullTargetWidth() { return s_Fulltarget_width; }
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static int GetFullTargetHeight() { return s_Fulltarget_height; }
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static float GetTargetScaleX() { return EFBxScale; }
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static float GetTargetScaleY() { return EFByScale; }
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static int GetFrameBufferWidth() { return s_backbuffer_width; }
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static int GetFrameBufferHeight() { return s_backbuffer_height; }
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static float GetXFBScaleX() { return xScale; }
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static float GetXFBScaleY() { return yScale; }
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virtual void SetColorMask() {}
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virtual void SetBlendMode(bool forceUpdate) {}
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virtual void SetSamplerState(int stage, int texindex) {}
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virtual void SetDitherMode() {}
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virtual void SetLineWidth() {}
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virtual void SetInterlacingMode() {}
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virtual void SetGenerationMode() = 0;
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virtual void SetDepthMode() = 0;
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virtual void SetLogicOpMode() = 0;
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protected:
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// TODO: are all of these needed?
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static int s_target_width;
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static int s_target_height;
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static int s_Fulltarget_width;
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static int s_Fulltarget_height;
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static int s_backbuffer_width;
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static int s_backbuffer_height;
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//
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static int s_fps;
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static u32 s_blendMode;
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static bool XFBWrited;
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// these go with the settings in the GUI 1x,2x,3x,etc
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static float EFBxScale;
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static float EFByScale;
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// these seem be the fractional value
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// TODO: are these ones needed?
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static float xScale;
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static float yScale;
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static int s_XFB_width;
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static int s_XFB_height;
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static volatile u32 s_swapRequested;
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};
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#endif
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#ifndef _RENDER_H_
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#define _RENDER_H_
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#include "VideoCommon.h"
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#include "CommonTypes.h"
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#include "FramebufferManager.h"
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class RendererBase
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{
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public:
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RendererBase();
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virtual ~RendererBase() {}
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static void FramebufferSize(int w, int h);
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static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
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virtual u32 AccessEFB(EFBAccessType type, int x, int y) = 0;
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static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc);
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// virtual funcs used in Swap()
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virtual void PrepareXFBCopy(const TargetRectangle &dst_rect) = 0;
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virtual void Draw(const XFBSourceBase* xfbSource, const TargetRectangle& sourceRc,
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const MathUtil::Rectangle<float>& drawRc, const EFBRectangle& rc) = 0;
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virtual void EndFrame() = 0;
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virtual void Present() = 0;
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virtual bool CheckForResize() = 0;
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virtual void GetBackBufferSize(int* w, int* h) = 0;
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virtual void RecreateFramebufferManger() = 0;
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virtual void BeginFrame() = 0;
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// hmm
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virtual bool SetScissorRect() = 0;
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static bool SetScissorRect(EFBRectangle &rc);
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static TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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virtual void UpdateViewport() = 0;
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virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) = 0;
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virtual void ResetAPIState() = 0;
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virtual void RestoreAPIState() = 0;
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static int GetTargetWidth() { return s_target_width; }
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static int GetTargetHeight() { return s_target_height; }
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static int GetFullTargetWidth() { return s_Fulltarget_width; }
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static int GetFullTargetHeight() { return s_Fulltarget_height; }
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static float GetTargetScaleX() { return EFBxScale; }
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static float GetTargetScaleY() { return EFByScale; }
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static int GetFrameBufferWidth() { return s_backbuffer_width; }
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static int GetFrameBufferHeight() { return s_backbuffer_height; }
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static float GetXFBScaleX() { return xScale; }
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static float GetXFBScaleY() { return yScale; }
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virtual void SetColorMask() {}
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virtual void SetBlendMode(bool forceUpdate) {}
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virtual void SetSamplerState(int stage, int texindex) {}
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virtual void SetDitherMode() {}
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virtual void SetLineWidth() {}
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virtual void SetInterlacingMode() {}
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virtual void SetGenerationMode() = 0;
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virtual void SetDepthMode() = 0;
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virtual void SetLogicOpMode() = 0;
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protected:
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// TODO: are all of these needed?
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static int s_target_width;
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static int s_target_height;
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static int s_Fulltarget_width;
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static int s_Fulltarget_height;
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static int s_backbuffer_width;
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static int s_backbuffer_height;
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//
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static int s_fps;
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static u32 s_blendMode;
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static bool XFBWrited;
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// these go with the settings in the GUI 1x,2x,3x,etc
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static float EFBxScale;
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static float EFByScale;
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// these seem be the fractional value
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// TODO: are these ones needed?
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static float xScale;
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static float yScale;
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static int s_XFB_width;
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static int s_XFB_height;
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static volatile u32 s_swapRequested;
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};
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#endif
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