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Add Turntable.cpp to SCons build.
Set native eol-style on recently added files. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6252 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,47 +1,47 @@
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#ifndef _VERTExMANAGER_H_
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#define _VERTExMANAGER_H_
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "BPMemory.h"
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enum
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{
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MAXVBUFFERSIZE = 0x50000,
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MAXIBUFFERSIZE = 0x10000,
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};
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using VertexManager::s_pBaseBufferPointer;
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using VertexManager::s_pCurBufferPointer;
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extern NativeVertexFormat *g_nativeVertexFmt;
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class VertexManagerBase
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{
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public:
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VertexManagerBase();
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virtual ~VertexManagerBase();
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static void Flush();
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virtual void Draw(u32 stride, bool alphapass) = 0;
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virtual NativeVertexFormat* CreateNativeVertexFormat() = 0;
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static void AddIndices(int _primitive, int _numVertices);
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static int GetRemainingSize();
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static int GetRemainingVertices(int primitive);
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static void AddVertices(int _primitive, int _numVertices);
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static void ResetBuffer();
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protected:
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static u16* TIBuffer;
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static u16* LIBuffer;
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static u16* PIBuffer;
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static bool Flushed;
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static int lastPrimitive;
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static u8* LocalVBuffer;
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};
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#endif
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#ifndef _VERTExMANAGER_H_
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#define _VERTExMANAGER_H_
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "BPMemory.h"
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enum
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{
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MAXVBUFFERSIZE = 0x50000,
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MAXIBUFFERSIZE = 0x10000,
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};
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using VertexManager::s_pBaseBufferPointer;
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using VertexManager::s_pCurBufferPointer;
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extern NativeVertexFormat *g_nativeVertexFmt;
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class VertexManagerBase
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{
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public:
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VertexManagerBase();
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virtual ~VertexManagerBase();
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static void Flush();
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virtual void Draw(u32 stride, bool alphapass) = 0;
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virtual NativeVertexFormat* CreateNativeVertexFormat() = 0;
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static void AddIndices(int _primitive, int _numVertices);
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static int GetRemainingSize();
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static int GetRemainingVertices(int primitive);
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static void AddVertices(int _primitive, int _numVertices);
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static void ResetBuffer();
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protected:
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static u16* TIBuffer;
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static u16* LIBuffer;
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static u16* PIBuffer;
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static bool Flushed;
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static int lastPrimitive;
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static u8* LocalVBuffer;
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};
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#endif
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