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Add Turntable.cpp to SCons build.
Set native eol-style on recently added files. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6252 8ced0084-cf51-0410-be5f-012b33b47a6e
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#include "VertexShaderManager.h"
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#include "Main.h"
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#include "VertexShaderCache.h"
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void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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g_vertex_shader_cache->SetVSConstant4f(const_number, f1, f2, f3, f4);
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}
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void SetVSConstant4fv(unsigned int const_number, const float* f)
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{
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g_vertex_shader_cache->SetVSConstant4fv(const_number, f);
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}
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void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float* f)
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{
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g_vertex_shader_cache->SetMultiVSConstant3fv(const_number, count, f);
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}
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void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
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{
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g_vertex_shader_cache->SetMultiVSConstant4fv(const_number, count, f);
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}
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#include "VertexShaderManager.h"
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#include "Main.h"
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#include "VertexShaderCache.h"
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void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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g_vertex_shader_cache->SetVSConstant4f(const_number, f1, f2, f3, f4);
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}
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void SetVSConstant4fv(unsigned int const_number, const float* f)
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{
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g_vertex_shader_cache->SetVSConstant4fv(const_number, f);
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}
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void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float* f)
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{
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g_vertex_shader_cache->SetMultiVSConstant3fv(const_number, count, f);
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}
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void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
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{
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g_vertex_shader_cache->SetMultiVSConstant4fv(const_number, count, f);
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}
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