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GLContext: Combine shared context initialization and creation
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@ -30,11 +30,6 @@ bool GLContext::Initialize(void* display_handle, void* window_handle, bool stere
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return false;
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}
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bool GLContext::Initialize(GLContext* main_context)
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{
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return false;
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}
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bool GLContext::IsHeadless() const
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{
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return true;
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