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GLContext: Combine shared context initialization and creation
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@ -36,7 +36,6 @@ protected:
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virtual EGLNativeWindowType GetEGLNativeWindow(EGLConfig config);
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bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
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bool Initialize(GLContext* main_context) override;
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bool CreateWindowSurface();
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void DestroyWindowSurface();
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