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GLContext: Combine shared context initialization and creation
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@ -33,7 +33,6 @@ public:
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protected:
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bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
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bool Initialize(GLContext* main_context) override;
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Display* m_display = nullptr;
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std::unique_ptr<GLX11Window> m_render_window;
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