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GLContext: Combine shared context initialization and creation
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@ -28,7 +28,6 @@ public:
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protected:
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bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
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bool Initialize(GLContext* main_context) override;
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static HGLRC CreateCoreContext(HDC dc, HGLRC share_context);
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static bool CreatePBuffer(HDC onscreen_dc, int width, int height, HANDLE* pbuffer_handle,
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